Title sums up nicely, but it basically sucks that we are once again at complete mercy of RNG in regards to loot chase. At least when crafting was still a thing, I felt that the time and efforts spent in this game were actual investments towards acquiring my desired god rolls. Now, every activity feels like a gamble in which the odds are stacked against me.
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Ah, yes, the Golden Age of Destiny 2. Unfortunately, Joe was bested by an overload champion and Tyson has thrust us into another Dark Age.
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Me too.
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Honestly I do not. Crafting was a short term solution to a long term game issue. The issue: Too much RNG from Too many perks in the pool. Any given weapon can have more than a hundred variations with one and only one being what everyone wants. This also causes issues with balancing, and unexpected interactions that player figure out. Leading to never ending nerf train of whatever is the most popular at this moment. Whatever is OP, FUN, or just over used in Bungie's limited view. Crafting pretends to address this issue by letting players get the roll they want without the endless hours of grinding. But it just feeds the Nerf train, because when everyone has the best roll, everyone uses the best roll, and it becomes over used in Bungie's eyes and therefor gets nerfed. The real solution is to simplify, reduce the perk slots form 4 to 2, reduce the total number of perks form 30+ to 10 ish. Make it so the weapon is easy to balance, easy to adjust, limit the unexpected interactions by controlling variables. Make it so a reasonable amount of grind get a drop. ALSO make every possible combination viable, not the best but effective so that you can in fact use it. Reduce the garbage redundant weapons released so that you have one, 2 or 3 in each slot, not one one every type and sub type of weapon. Balance those few weapons so they ALL work well. Make it simple!
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They need to double down and triple down on Crafting.
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Sadly crafting is dead. The hardcore grinders got exactly what they wanted while people that loved crafting basically got the middle finger from Bungie. Rumor is bungie wants to use crafting as a catchup mechanic for people that never got the gear as time moves on. Which if true basically means grind for a higher tier weapon now or grind for a tier 2 equivalent later. Such a dumb idea imo if true.
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Edited by xbroggiex: 8/18/2025 2:59:27 PMTiered loot system is arbitrary when you eventually hit 400-500 and every drop is T5 anyway. I haven't even touched the raid loot outside of the crossbow because I just don't care enough to farm a raid for weapon rolls, if I could craft the weapons I would attain all the patterns and maybe use some of them or at least mess around with them. I won't however go out of my way to try to get a roll of a raid weapon to try something. The fact you still cannot see what perks a weapon can roll with without using a 3rd party website is a complete joke, so players that don't use those sites will have no idea if a gun is good or not until they get a good roll on it. They should just go back to how it was, we don't need like 5 versions of a gun where the first 2 versions are the equivalent of a blue and get instantly dismantled.
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I mean at least make all previous craftable weapons available to everyone. Then bungie and streamers can still push FOMO while us players are happy too.
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Upvote and agree with your post and so many of the replies. Was crafting really that bad for the game, streamies? Look where your “feedback” took us 🙄🙈
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.....I miss my shotgun Ammit
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As someone who plays 1-2 hours a day on a good day, Solstice really drove this home for me. So many garbage rolls vs. what could’ve been meaningful progress toward being able to craft what I want. It doesn’t make me play Destiny more, it makes me play other games instead.
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They should have kept crafting, and to appease the people who like to go for random rolls, adept weapons should have an exclusive perk pool/combination. People who just want a solid weapon would be happy with their crafted version, and the try-hards would be happy chasing a god roll for the adept weapons. Unfortunately, BUNGO can't think straight for a second, and they ditched the whole system in favor of this absolute mess.
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At this point the only people who dont miss crafting are either in denial of the state of the game or streamers who were never happy that everyone could get a god roll eventually.
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Personally I liked the system we had in Echoes, it was a hybrid system, with some weapons available for crafting and some limited to RNG, it felt like it was the best of both worlds. Crafting was fun for me, I liked feeling like I had some ownership over my guns. Sure, I may have been using the same perks as everyone else, but this crafted weapon was "mine" in a way that RNG couldn't match. I liked feeling a connection to my guns, and knowing that using them and leveling them up would provide a return on investment. And I'm not going to lie, I liked being able to try out dumb stuff, like a triple shield perk Ammit AR2 (It didn't work very well, but it was fun to try!) I get it, Bungie wants us all logging in to chase RNG, and the audience retention for EoF seems to suggest they're onto something, but I do still miss crafting, I enjoyed chasing red borders, I liked the feeling of unlocking things, I liked loot that didn't feel quite so disposable. And the thing is, Tiered weapons and crafted weapons can coexist; a Tier 5 is going to be strictly superior to the same roll crafted just because of the extra enhanced perks. Bringing back classic crafting would give casuals something to grind for, while not detracting from the hardcore crowd, who would still be out there chasing the Tier 5 god rolls (hell, so would lots of crafters.) I don't see why we can't have the best of both worlds on this. Echoes did a hybrid system and it worked pretty well, and we've got Tier 4s and 5s now to encourage farming. Make six weapons craftable, maybe just the location weapons or something like that, and leave the rest to RNG. I just thought crafting was fun.
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To all those that parrot "crafting killed the loot chase": You maniacs could have just not crafted anything and kept trying to endlessly chase your beloved totally random loot. Truth is, you wanted to keep the pool of players with good gear as small as possible to boost your fragile egos.
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Same really, Destiny has really fallen out for me even since they killed crafting. Least with crafting I had something solid to grind for than just praying to rngesus all the time for a decent roll. I've managed to get lucky with some half decent rolls so far (haven't bought the expansion) but not really actively chasing anything anymore and just generally use my old crafted gear.
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Should've kept crafting and yoinked the enhanced perks out. Supposed to be a catch-up mechanic anyways, not a source of best-in-slot loot. Let it be that.
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Especially when literally vault is gonna way to much for the game. Obviously this game rn will fall eventually or sunset itself substantially. Either way why should anybody grind this -blam!- when it's gonna get sunset anyway
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Crafting ruined the loot chase lmao
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Crafting is toxic. Everyone can have the same thing at different tiers now. It’s fair for everyone!
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The problem is, if you got the pattern to a weapon, you no longer have any reason to engage with that content anymore Resulting in you getting bored faster and complaining there is nothing to do
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I’m old school I never liked crafting because destiny is all about hoping to get a god roll on a gun.
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crafting kept a stable starch of blood in d2.
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i miss the prenerf days