How am I supposed to convince veteran players to get back on the game when it takes 15+ hours to get loot as good as what they already have?
And it takes another 15 hours to unlock better loot?
This is a mind boggingly stupid game design for a looter shooter-style game. The game should reward SKILL not TIME. If my friends are good enough to go Flawless or complete a Raid, actually reward them! Why is the guy who played Lost Sectors for 30 hours rewarded more?
This entire level / loot system makes no sense.
Sincerely,
Someone who wants to play the game with friends who have lives outside of gaming
English
#destiny2
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Destiny has always been marketed as an FPS with RPG undertones. That is the thing that made it unique from other fps games. The loot system and new armor stats is exactly that, more inline with RPG. Not everyone is going to be happy obviously but for the last two years the majority of PVE complaints have been that things were too easy and why did we spend $50-100 bucks to blow through content in 1 day. This is the solution. Making events/mission multi tiered along with stat grind. It doesn't take hours and hours if you play the system. Focus on the stats rather than the light level. Light level will come naturally with progress. The stats are what help with the content and mods built into each difficulty tier. I was two weeks behind as I was unable to play the first two weeks of release. I surpassed my clan mates in under a week of playing by doing just as I suggested. Stats before light level.