If people want to use it for pre-made fireteams let it be an option that grants a better score but its very hard to even finish a match made grandmaster fireteam opp with all the negative mods and bullet sponge bosses when you take away our revives because we didn't have perfect timing it becomes almost impossible to finish. If one person dies, it begins and downward spiral that causes everyone to eventually die and your time was wasted because the majority of players cant solo a boss fight on grandmaster. This is more reason for people to never leave solo opps. Right now there is no point to run these activities if you may not even be able to finish and you get nothing for the time you spent trying.
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Honestly it's all garbo, tried Ignovun and in the end time ran out, teammate died, i died to the solar comets while trying to disable the second phase shield and last teamnate tried his best but couldn't do much when there's too many enemies to deal with, in the end he tried hiding on the underside (heats up) and both unstops boxed him in on both sides and he ended up dying from the heat vents activating under him. Also the fact that the lmg barrier champ gunned me down while tried dealing with the unstop at the lift before going up, teammate too got killed by it, then i got rez and gunned down again because once it's machinegun is firing full blast it practically instakills anyone even through a rez overshield as you're a sitting duck for a few frames after you're resurrected, it's absurd. Same goes for Yiryx or whatever that Psions name is, from the battleground mission on Nessus, bungie stack TOO MANY modifiers on the activity, more than is required for an A rank. Timer runs out due to how loooooooong this mission is, the "protect ghost to have him scan some Vex construct", then the "kill the Wyverns that are trying to kill these Cabal?? (Lol what bungie why is that even a plot point? Shouldn't we instead have helped the Vex get rid of the Cabal? Why are we using Incendior backpack cores to break their shields which the explosion also kills them?)" Just that portion of the mission is mega slow paced, the final boss is the same, magically goes immune with a God mode shield that's tied to a summoned Cabal ultra???? AHAHA LOLWAT can we stop with this "stop, going too fast, heres an immunity shield because we don't want you nuking the boss like you used to against Protheon in the Inverted Spire (which we too did revamp to for players to spend MORE time in the activity and be sluggish with immunity phases, because "reasons") " bungie? The only fun and balance there is to be had is when WE set up a custom mission/strike/dungeon/etc instead of your curated pick of over the top modifiers that makes these GMs worse than what we used to have which completing them within the timeframe was always possible and easy despite the lethality of enemies