im 400 level.
1- did master oracle and 7000, with max modifiers, after that a gm with still grade A forecast still 7000 points.
solution: fireteam should be made objective based scoring like the others.
time bonus score shouldnt matter its purpose is removing revives.
while all the ads that can possibly spawn needs to be killed while speedrunning for that 15% bonus.
time bonus sholdnt exist and we shouldnt be forced to slow down and kill all possible ads.
scoring coming from equipped modifiers alone is good enough.
2- positive modifiers are never used.
since start of season i never used a single positive modifier.
its easier to not use them than to put on a +10 for already tough enemies.
solution: positive modifiers shouldnt decrease score, we should be getting them for free
like pre-edge of fate.
3-brawler modifier is not healing us like previously. feels horrile to heal.
netherhad same problem, then it got buffed, along with brawler.
running constant restorationx2 and only getting back like 10 pixels of health is horrile, not to mention other completely useless healing sources.
solution: rebalance healing for brawler or introduce a different modifier in same slot to use.
4- bullet sponge enemies.
at 440 aka -40 grandmaster its still not bad,
but +10 and im at -50 where enemies a tougher, mainly the bosses ecome bullet sponges here, taking like 1/5th of the previously dealt damage.
but the problem is when hard changes to very hard from an additional +10 trying to accomodate a positive and still get grade A.
suddenly all enemies even red bars become bullet sponges.
solution: i dont have any problems with incoming damage, but pls take a look at outgoing dmg.
such a sharp decline is not normal not to mention we need to also increase current outgoing dmg a little.
5-grading score forecast seems incorrect/broken.
from what i see we should be getting a consistent grade A scoring for playing by the hardest activity at limit.
ex: grandmaster is -40 locked under, which means the following:
at 360 power we should grade A.
380 we need +20 modifier, 390 +30
and at 400 +40 but for some reason theres a weird decline here
where either you run +60 instead of +40 or run +50 and all other negative modifiers.
from my understanding we should be using the modifiers to eep ourselves under -40 always for grade A, but this here seems broken.
solution: properly give us grade A scoring when we put ourselves properly under for the activity.
ex: master -30, gm -40, ultimate -50.
6- pinnacle leveling
1 week of farming and only 2 class item drops, same slot.
pinnacle cap needs to e removed from the game, prime engrams granting a tier higher is fine,
but pinnacle grind is a torture now that every single guaranteed prime engram source was removed.
solution: remove pinnacle cap grind from the game.
450 and 550 shouldnt exist.
i dont mind leveling from 200 to 400 and then later 400 to 500 every 3 season,
but i decided to just never do any of the pinnacle grind, from what i see i dont need it next season and we certainly dont need it in game.
start of expansion +200 and later +100 is fine, and also we like round numbers at 400, 500.
pls remove pinnacle cap.
or at least remove pinnacle lockout for 450 so we can level up to 450 like we did to 400.
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