Please don't neglect other weapon types in future raids/ dungeons.
There are 3 weapons that have yet to see an exotic in either activity:
* Hand cannons
* Special grenade launchers
* Glaives
Yet, going by order of release iirc:
* Vault of glass, Vex mythoclast
* Crotas end, necrochasm
* Kings fall, Touch of Malice (please buff)
* Wrath of the Machine, Outbreak Prime/ perfected
* The first 3 Leviathan raids, Legend of Acrius
* Last Wish, One Thousand Voices
* Scourge of the past, Anarchy
* Crown of Sorrow, Tarrabah
* Deep Stone Crypt, Eyes of Tomorrow
* Vow of the Disciple, Collective Obligation
* Root of Nightmares, Conditional Finality
* Salvations Edge, Euphony
* Desert Perpetual, I can't remember the name, but a rocket launcher
Dungeons:
* Shattered Throne, Wish Ender
* Pit of Heresy, Xenophage
* Prophecy, you could TECHNICALLY count Ruinous Effigy despite its acquisition due to catalyst progression originally being faster in here shooting those Taken eyes or whatever they were
* Duality, Heart Shadow
* Spire of the Watcher, Hierarchy of Needs
* Ghosts of the Deep, Navigator
* Grasp of Avarice, Gjallarhorn
* Warlord's Ruin, can't remember the name of the sidearm
* Vesper's Host, Icebreaker
Pretty sure I'm forgetting a couple, but those will be added later when I get around to it if other players don't tell me first. Even since D1, there have been neglected weapons. I think it's been said in one of the TWIDs that we can expect dungeon news around Ash and Iron release, so hopefully if it's a new dungeon it'll be one of those 3 unused weapons.
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