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Destiny 2

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8/21/2025 5:55:04 PM
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Craft/Loot – Vault system idea

I got an idea for the craft/drop system, and I want to share it with you guys and see if it is good or not. [b]What if... both systems were applied together?[/b] Like this: To be able to unlock the craftable version of the weapon you want, [b]you need first to drop it with the rolls you want[/b]. And you can add the tier system in the mix. For example: You drop a basic Tier 1 MINT RETROGRADE with the roll: Smart Drift Control - High-Explosive Ordnance - Envious Arsenal - One for All You can unlock the craftable version, [b]if you drop each of these perks 5 times[/b]. Regardless of if those perks are in the same gun, just need 5 of them and use the new gun you dropped like a "infuse" gun to unlock the perk. And so on with all the rolls available in each slot AND origin traits. Why origin traits? Well, because of this, you can add the enhanced version of those perks in the mix, and as previously explained, you need to drop the enhanced perk in 5 new guns to be able to unlock the craftable version. Like this, you would still need to play the game for the loot first and use the craft system to save your progress without costing us vault space, leaving them for the armor sets.

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  • Honestly this idea has been put forward by many players including myself but best of luck because it would fix vault space issues and wouldn't suck everytime you feel forced to delete a gun that won't be in circulation again or for a very long time

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