You all have no idea what you are doing and what players want.
-
Edited by Racket UK: 8/22/2025 1:20:28 PMThey do know what they're doing, they listen to players, then do the opposite. I did solo ops and fireteam ops up until master, but then stopped playing fireteam ops because rewards wasn't worth the grind for, and even though i had it set to 'A' rank i was getting 'B' rank rewards. If fireream ops had different rewards worth getting than solo ops players would play it more. I'm at 410, when i get to 450 I've a friend that can only play once a week, so if he can join me and scale to my level to get tier 5 gear from day 1 of ash of iron that would be great.
-
They always find a way to screw the solo player. Play however you want they said, unless it isnt what Bungie wants. Its getting harder and harder to keep playing the game.
-
They do know what they are doing, they listen to us then do whatever they can to screw us over, if it is fun they have to remove or nerf it. Instead of building up the weak parts of the game they destroy the good parts. Hey Bungie if something is weak and not being played FIX IT make it worth doing instead of nerfing what the players are doing. Make fireteam ops worth playing increse rewards so players want to get involved.
-
Always doing something unnecessary All they had to do was * Remove timer or keep revive tokens when timer is up in GM * Matchmaking for all Fireteam ops * Double rewards the for Coil & Onslaught
-
Hi. You must be new. This has been Bungie’s modus operandi for YEARS. Does it benefit the players, or is it fun? If yes, nerf it immediately.
-
It isn't
-
If they want more people playing Fireteam Ops, here's what they should have done: -Increase end of activity rewards by one across the board. -Have some mechanic in play that doesn't rob players of a high rank when a blueberry randomly decides they would rather play Sonic.