Removing rewards from popular activities and adding time to timers? That's what the data showed players want?
Add more rewards that increase power and remove timers/grades.
Y'all always do the opposite of the data. Anything popular gets harpooned. Less than 500k playing last night and the answer was make things longer and less rewarding?
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I loved how they showed us all those graphs with no real quantifiers on the X and Y axis. My primary school math teacher would have docked my grade for something like that.