I don’t know where we lost our way. It probably has its roots in the early days of social media where people started to yearn for clout and attention. This crowd of “git gud” and “you have to ‘earn’ it” gate-keeping basement dwellers who need strangers on the internet to validate their self-worth and individual accomplishments are ruining this game (and everything else, for that matter).
Video games should be about fun and stress relief. Not a second job or a means to show off to strangers. Please Bungie, stop listening to streamers and no-lifers and/or corporate a-holes who only care about further fattening their already fat pockets. Listen to the vast majority of us who play this game for fun and/or community.
At the end of the day, we just want to shoot aliens in the face with cool guns, wield powerful space magic, and horde the cool loot we have collected over the years in our various adventures across the Solar System. We don’t want to be vault managers, number chasers, or sweat lords. We want to have fun in the video game that we’ve come to love for well over a decade.
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I remember build crafting. Build crafting was fun. Today I've got so many pieces of gear, and the Unstable Core prices are so high that build crafting is kind of tedious. Farm the parts, then farm for upgrades, then farm for unstable cores, then, after you've done that, you can try out your build. That's just one example, but it's the first that comes to mind. There's so much friction between us and the fun, it feels like, and while [b]some[/b] friction can and does enhance the fun, but there's definitely a limit, a point of diminishing returns. It sort of feels like the farther we get into the game (right now) the more the friction increases, as we're put into harder difficulties, picking harder banes, farming more and more Unstable Cores, maybe this evens out in the end game, but at least during the doldrums in the middle, it can be hard to get going.