The "buff" to Khepri's Horn ruined all viability it had in PvP. The waves themselves were nerfed, even if there are 3 of them. It actively discourages using Drengr's Lash since the waves very inconsistently hit the enemy if they are suspended. The range is much worse, too. Because the hitbox is now miniscule, you can just jump over the waves, making it feel weak. You rarely even create sunspots because the waves can hardly kill an enemy. Only if they are critically injured, can't look at the radar, and you are directly behind them, then can you kill them with the waves. Everything good about this exotic, nerfed into the ground. It feels like what they were thinking was "3 is better than 1, but we have to make 1 = 1/3". A well-placed barricade hardly affects the enemy. One of my favorite PvP exotics, 1/2 of the reason I still played PvP, now useless.
Even in PvE the waves feel worse to use than before.
If the tracking was increased a little, multiple waves were allowed to hit a single person, the range was restored, and the previous hitbox was given while still only traveling forwards, then I think this would be much more viable.
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Yeah the rework is possibly the only reason why i stopped playing D2 overall for all the reasons youve mentioned. Its actually sad and painful when someone doesnt even get hit by the wave when suspended, like the heartbreak caused me to switch the game off. So far, this still isnt fixed to even be functional with the rework, let alone balanced to be good in PvP. Khepris used to be a barricade and well of radiance shredder supreme, or at least had a RESPECTABLE hitbox. Like this was never going to be mainstream or have more easy one shot potential than peregrine greaves, i dont get the restraint here. My other pairing was the titan glaive for an interesting combo game that required me to beat disadvantages for a fun bubble, which got reworked too in order to be useless in PvP. Its like the MW2 wet paper towel flashbang clip but reality