The sentiment is simple: the Portal system is not a harmless UI change, it is a systemic pivot that has turned previously live, paid for content into marginal, legacy fodder, drastically reduced meaningful rewards, and hollowed out the game loop that long-time players invested in. Below are the main community points, with evidence and concrete examples.
1) Portal is a functional redesign that feels like systemic sunsetting
The Portal replaces the old Director-style navigation with a narrow, activity-focused hub that funnels players into a smaller set of curated content. The practical result feels like semi-sunsetting: large swathes of destinations and activities that were central to Destiny’s identity are now sidelined or accessed only through layers of the Portal instead of being part of the living world. That change breaks the sense of a connected universe and the incidental play that kept veteran players engaged.  
2) Content paid for by players is being treated as “legacy” rather than supported
Core fans consistently point out that expansions, campaigns, and activities they purchased are being treated as legacy or “less relevant” faster than before. Threads calling out removal or reclassification of older dungeon/raid features and complaints about having to re-pay or re-engage with content to get the same value are widespread. When paid content becomes peripheral, players feel their previous purchases were devalued.  
3) Reward density and the reward pool have been reduced — the grind is worse, not better
A frequent and loud complaint: Portal activities currently deliver fewer and poorer rewards than the methods they replaced. Players note that daily/weekly reward windows are limited, targeted rewards require waiting for resets, and several of the Portal modes either fail to reach the score tiers needed for top rewards or have been actively nerfed. That means longer, more repetitive play for smaller returns — which kills motivation for completionist players and those who once farmed specific activities for meaningful upgrades. THE POWER GRIND IS TOO LONG!
4) The Portal centralizes and narrows viable activity paths, reducing variety
Longtime players enjoyed Destiny for its blend of open destinations, social hubs, rotating activities, and meaningful choices about where to spend their time. The Portal design funnels players into a small pool of “optimal” activities, and community posts already highlight how that makes the game feel smaller, more like a playlist service than an evolving world. Reduced reasons to visit legacy social spaces and old destinations erode the social and exploratory incentives that kept the playerbase invested.  
5) Design decisions (and subsequent nerfs) look reactionary and tone-deaf
When players find the fastest, most efficient route to progression, Bungie’s responses have increasingly been to nerf those routes rather than uplift slower alternatives. The community sees repeated patterns: a method becomes dominant; it is nerfed; there is not a meaningful increase in alternatives. That creates a sense that systems are being tweaked to artificially slow progression without delivering new satisfying ways to play. The recent coverage and community threads show strong frustration with changes to Portal solos and reward ceilings.  
6) The net effect: long-term players feel betrayed and many are stepping away
Articles and long-form community pieces from veteran players describe the culmination of these problems as an identity crisis for Destiny 2 — the game that evolved through its living systems now feels regressive, grind-focused in unhealthy ways, and economically unfriendly to players who already paid for content. Several respected outlets and community voices are openly worried the expansion era changes have driven away core players or at least drastically reduced their engagement.  
[b]What the community wants[/b]
1. Restore meaningful access and value to previously purchased content rather than shunting it into legacy corners. 
2. Rebalance reward density so time spent feels worthwhile; if an activity is the best path, buff the alternatives instead of nerfing the best. 
3. Keep social spaces and open-world navigation relevant; don’t let the game feel like a narrow playlist. 
4. Communicate roadmap intentions clearly and fast; community trust is eroding because changes feel sudden and permanent. 
Closing statement
Core Destiny 2 fans are not against change, new systems, or quality-of-life improvements. They are against an architecture that effectively retires purchased content, narrows viable gameplay loops, and shrinks rewards while calling the result “progress.” The Portal, as currently implemented, reads like systemic sunsetting with new branding: it makes previously live, meaningfully rewarding content feel like legacy afterthoughts and turns large swaths of paid-for content into less-than-viable play. Until Bungie reverses course on reward structure, restores value to older content, and re-expands the director-style sense of a living world, many long-term players will continue to say that the Portal has killed Destiny 2 for its core audience.   
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You're right. The portal removed any incentive to go to planets and traverse to an activity (possibly discovering something new along the way). Especially since you aren't going to get necessary rewards from going planetside. Honestly? I don't see any difference between the D2 portal and the one found in Fall Guys.
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Edited by ⒻⒶⒷⓄⓊⓇⒼⒺ: 8/27/2025 9:09:47 AMMore development in the crafting system!!
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One thing that definitely doesnt work is the forced difficulty curve in Fireteam Ops. And it doesnt work because people suck. Like actually SUCK. It's impossible to complete anything with modifiers such as match game and Unshielded - because people don't understand them. I just had another Fireteam Ops fail because one guy completely ignored two Unshielded messages on his screen and then died. Back to orbit it is and afaik we cant even message the person after the fact without typing in the full name in chat - which is a mess on console. Why cant we just click the name in post-match lobby and have a message button????? Is it because all the snowflakes are afraid of getting bullied? It's at the expense of crucial information.
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Portal isn't the problem, its actually a good choice for this era of gaming when people are busy with little downtime. You could log on, no friends and only an hour free? Portal offers a timed event with known rewards. If it had been a qol extra it'd be good. The problem is its the only content on offer and its far too shallow and barebones to support that. Mothballing the whole game for portal was a terminal mistake.
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Edited by yodas_buddy: 8/27/2025 6:40:39 AMTotally agree Remove the portal. Remove ‘New Gear’. Remove the light grind access requirements and guardian rank tier 5 drop gating. Bring back discovery, excitement, new worlds to explore…bring back QA testing. Remove exotic mission catalyst grind and repeat nonsense quests. Let us grind for the best gear in the hardest content (solo friendly too) and farm for loot from day 1 without 300 hour price of entry and the loot turning into a pumpkin due to New Gear
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When did I miss the election for community spokesperson?
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Thank you, very well put, couldn't agree more. 👍
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Edited by Discovery: 8/27/2025 1:24:40 PMI agree. Bungie should concentrate on what have worked - what people have liked, about the game. The story (well, maybe not the last few years ones - but taste differs), and the actual action part of the game, running, shooting, getting loot. Instead Bungie have spent countless hours on sidethings, like spamming different mechanics and implementing unnecessary stuff like potions and other similar things that really don't belong, that you have to prepare before gameplay. All those things need so much development hours, tuning, it can easily break things, and it is not done for the players, it is done for Bungie. It is done to delay the player and as such make the player time graphs look better. If all those hours instead was put into the story, interesting worlds, campaign missions - yes, invested in the real game play instead, the game would have been in a much better state. Make the game easier in difficulty. Let good loot drop whatever you play in the game. Let us test and enjoy the loot without locking them into different activities. Now so many people avoid raids and difficult activities because they either don't have time (because everything in the game now takes so long to complete, even basic campaign missions), or they don't dare try them because they think everyone else is better and you'll get flamed. Bungie, stop making the game for a few, few percent of the player base. It really is ok for a casual player to get loot and complete an activity. You don't, and should not, balance the game for a top 1% and be afraid of them for saying things are to easy. Let the 95%+ of the players enjoy everything in the game and feel rewarded for the hour they put into the game. If a few percent of the players feel it is too easy, so be it. They can easily make the game more difficult by putting on bad armour, guns they are not use to run with etc. But we have no option to make the game easier. What good is it, Bungie, if just a few percent of the players can enjoy the activites, loot and the light levels you've been creating?
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Totally agree. The Portal is the death of Destiny 2 since it removes purpose and ambition from the game. This lack of purpose is everywhere. From the lost sectors which by definition were areas outside the normal route that players could discover and now became mini activities, to the seasonal activities and strikes that had some story significance in the past and now also became disconnected mini activities. The game was cut in bits and pieces yet Bungie believes that all content has the same meaning and deserves just a spot in the Portal. The destination maps could have been populated with those activates and have great loot tables from past seasons but they showed that they have no clue on how to code on that destination screen and that they wanted to continue the slow reprisal while also just giving world drop/gunsmith weapons through the Portal. And of course lack of purpose in the pointless power grind.
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Portal itself is not the issue, it’s the fact that every drop of loot outside the portal is completely worthless. They essentially made the majority of their game a complete waste of time. Who wants to run a Strike today? Or Dares? Or a Dungeon? To get the s….iest loot ever and capped at 200 please. It’s ok that new gear is better, I’m good with that, but don’t make new gear available in just one place. It’s clear EoF was released half baked, and I think we’re gonna suffer at least until Renegades.
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Edited by Grizzly: 8/27/2025 12:50:07 PMAll is by design. The developers (or at least the people pulling the strings) have a plan. [b]TLDR[/b]: By forcing everyone in to a narrow curated playlist where the 'old' content is side-lined they can actively reduce the number of people playing that content, which sets them up to justify removing it later when they have the stats to back up the decision. Don't be fooled though, the decision has already been made! They have realised that an epic on-going story requires more and more effort to maintain the longer it's established and the more it is added to, at a certain point this becomes a problem. The size and scale of the task grows to be too big for the size and scale of the (shrinking) dev team maintaining it. This is why so many games now want a shallow repetitive game-play loop that they can just keep refreshing with a new season pass (though very little new content, just a cosmetic refresh) for years at a time to keep the money pouring in. Depth of story (aside from requiring much more creative talent) creates a depth of personal individual (emotional) investment, which in turn creates a more demanding community who expect their attachment and investment to be honoured and maintained. Companies [b]do not[/b] care about player's emotional investment, they only care about their [i]financial[/i] investment. They do not care to create meaningful characters and rich stories/backstories with a deep underlying lore, they are not Tolkein and quite frankly expecting such is absurd. -- Of course the sad truth is that once upon a time Bungie had that motivation, that drive to create rich, multi-facted lore with epic world and character building. Alas from a corporate stand point at least that proved to be "fiscally inefficient" and deemed too 'ambitious' ... less effort (financial outlay) for greater rewards (profit) is a much better corporate strategy -- i.e. When the bean counters rather than the creatives are running the show! Why else do you think there are so many "Warzone" clones and Battle Royale games? Mindlessly repetitive but petri-dish shallow efforts to leverage maximum profit from minimal effort. -- The whole [i]"Here's one level, keep playing it over and over again, in the same game mode, endlessly, just with different people. But don't worry if you get bored because we have an ever growing catalogue of meaningless cosmetics you can buy for additional [b]real[/b] money whenever you need an actual tiny dopamine hit"[/i] This is why indie games and bedroom-developer projects tend to be 'better', in many ways that matter to players who value the [i]value[/i] of the content over simply having the latest graphics engine and a big name IP.
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I don't know who the hell you think you are, coming on here and making thoughtful and cogent posts, but you need to stop! Just rant, with FOUR exclamation marks and CAPITALS to get your point across next time!!!!!!!!!!!!!!
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Remove the mini battle passes for like dawning, bring back the triumphs for the loot