If you play multiple characters, you're already burning through materials leveling up / masterworking gear. Another limiting factor for infusion is needing gear that is a higher level so that controls how high you can go, but cores & total drops control how many pieces you can get close to your max seasonal power. When everything will be reduced to 200 to start next season why do we need a currency to regulate this during the season?
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YES! Remember when we got crafting, with a ton of itens, wich was scrapped some time before. We don't need another currency. Upgrade modules also sucked. Make the upgrade cost glimmer, and thats all.
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They should change the name to unnecessary cores 🤣
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Its not even the currency, diablo has tons of currencies used for upgrading . The real issue is how exorbitant the amount is when you jump up even 5 or six levels and how few items we get. In other rpg style games you get mats for killing ads, bosses, looting, mining/gathering, breaking down armor . Bungie seems absolutely terrified to give us more rewarding activities. We need more gear to drop, mats, and currency.
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[quote] When everything will be reduced to 200 to start next season why do we need a currency to regulate this during the season?[/quote] It's really very simple. You need it to play and you play because you need it. Stop being so needy.