Please review and rebalance the timers.
Where myself and a few others I game with have found the timers to be a major issue is in grandmaster content such as fireteam ops and conquests (specifically long activities like GM Liminality or Inverted Spire). it's nowhere near long enough to accommodate the activity with how tanky everything is and how long you spend in each area killing adds and doing the objective before the way opens to the next area.
Pre EoF, we had 45 minutes before we lost all revives in Grandmaster Nightfalls.
Post EoF, it feels cut in half. I didn't look at how much time we initially started with, but we continuously ran out of time in the big open area with all the grimm, taken, and subjugator (or cyclops alley in Inverted Spire).
Pre EoF, I've got several clears of Liminality on Grandmaster and the 45 minute timer was never an issue. (gilded conqueror x14)
Post EoF, We just can't even get to the boss room before all revives are gone.
There is only a very small percent who can get Liminality done on GM in less than 20-25 minutes.
In Solo Ops, the timers [i]could [/i]give maybe an extra 2-3 minutes on Grandmaster to allow people who aren't as fast a chance to do the objective and take down the boss for decent rewards.
To be fair, I WAS crazy enough to do a GM solo ops with modifiers putting it at 450 while I was only at 407, so yeah, I ran out of time lol
Most, I finish up with maybe a minute to 30 seconds left on solo GM stuff.
For Solo: An extra 3 minutes for Grandmaster solo stuff and an extra 2 for Master solo stuff wouldn't hurt.
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