So I was trying to do the whisper to farm mint retrograde with it being featured. At grandmaster level it's not a problem dealing with the enemies but only getting three lives to start the mission with with only one champion to kill to get a fourth one at the beginning is so annoying when the first half of the dungeon is all jumping puzzles made to be as annoying and kill you in stupid ways of you just landing wrong or bumping the wall knocking you off course or the geyser blasting you or this stupid projectiles jolting you out of the wall.
Before the portal the only thing that mattered for whisper was the timer it was just a race against the clock and you could die as many times as needed to accomplish as long as you got done in the time frame.
Seems kind of weird to put an arbitrary three lives on a mission that was designed to kill people annoying ways.
Maybe content like this that was never designed with limited revives in mind should not have your deaths during transition periods such as jump puzzles count but once you get to the points where you're dealing with fighting enemies then have it affect you
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Take the time on a lower difficulty to learn the route, the jumping “puzzle” is extremely easy compared to others and fairly straightforward.