Leveling up is a common experience in many games. Seeing number go up is a satisfying experience, but there's usually always more to it. You tend to level up as you progress through a game. As you do, it allows you to reach new areas and experience new things that would otherwise be unrealistic or impossible otherwise. There is a journey to be had through the game.
In D2, there is no journey. There is no progression that follows the leveling. The same handful of activities you grind at the very beginning is the same handful you grind at the end. The only real difference is that the higher you go, the more you have to punish yourself to continue. The only incentive is higher tier loot and "number go up."
The leveling experience in D2 currently in EoF feels like it was implemented more as a formality by people who don't understand why leveling matters in games. It just feels like a mechanic to force player metrics.
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[quote]In D2, there is no journey. There is no progression that follows the leveling. The same handful of activities you grind at the very beginning is the same handful you grind at the end. [...] It just feels like a mechanic to force player metrics.[/quote] That's a well-written analogy! I didn't find the motivation. It's just monotonous. I'm at plus 170 power level, and that happened more through random than coordinated effort. For those who made the 450, hats off! But the idea of repeating that process again in a few months is just insane.
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it's absolutely just to force metrics the maximum amount of time they can force players on a hamster treadmill chasing carrot before too many players quit
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[quote]Leveling up is a common experience in many games. Seeing number go up is a satisfying experience, but there's usually always more to it. You tend to level up as you progress through a game. As you do, it allows you to reach new areas and experience new things that would otherwise be unrealistic or impossible otherwise. There is a journey to be had through the game.[/quote] This describes Final XIV and alot don't like the fact there is a subscription. That subscription pays for not just the servers, but regular updates to content. I actually like their subscription model as it is actually pretty fair. I can not sub for a year and pick right back up where I left off when I renew and play all of the post expansion updates if I have purchased their expansion. They also only have paid expansions that require additional purchases every 2 years and the base price is like $40 with the collectors edition being $60(I think) $40 every 2 years and $15/month sub x24(if you sub the entire time)= $400 for at least10x the content we get in Destiny. I used to play the game enough I bought the sub in 6 months increments to save money, now I only sub 1 or 2 times a year in that game and play all of the released content because they delete absolutely nothing
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🤣🤣🤣 You guys still having fun 🤡
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And that's all because of a lack of decent, engaging content. It's actually an admission on their part.
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Edited by SnakeEyes734: 8/29/2025 2:10:17 AMPortal is a free to play system. Bungie just finally added the free to play progression grind that is usually associated with free to play titles. Also since it's free don't expect any recent paid raids or dungeon content to arrive any time soon If they do it will only be a small portion like an encounter or 2. Consider it as just an advertisement for that content
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Agreed. Also in other games, there's a definitive end. With Destiny? Bungie just constantly moves the goal line every few months. Even some other games that require serious grinding have the decency to not constantly demand more time investment from the player once they're done grinding.
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Nailed it 💯