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Class Identity Wrap-up
We love all of Destiny’s classes equally, and we’re dedicated to making sure that each has a chance to shine. We don’t want any of our classes to be viewed as the DPS class—all three classes should be capable of roughly the same damage output. That said, there will always be certain builds that are more effective than others in different contexts. We’ll continue to balance subclass builds to ensure we don’t have any clear “win buttons” and ensure that each class feels powerful.
In the future, we’re interested in doing more to make each class’s identity more distinct, potentially through stronger passive effects for each class. However, this adds more complexity to an already complex game, and the player experience comes first. We truly appreciate the feedback you’ve given on the classes, and we ask that you continue to provide feedback whenever you have it.
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Normally I try to stay out of the "class warfare and hate" that exists in this game. However this paragraph is pissing me off.
"We love all of Destiny’s classes equally, and we’re dedicated to making sure that each has a chance to shine."
A more blatant lie is basically not possible when looking at the past 4 years and how the time span it takes for you to nerf broken stuff is directly in line with which class it affects.
"In the future, we’re interested in doing more to make each class’s identity more distinct, potentially through stronger passive effects for each class"
We already had that. Then in the subclass 3.0 changes you took everything that made warlocks unique and gave it to the other classes as well.
Solar:
Radiant and restoration / healing grenade were warlock exclusive. What did warlock get from the others? Nothing. In fact you took a mechanic we had with healing nades that allowed us to increase our jump duration and boost.
Void:
Devour was THE main flavor of void warlock.
You gave it to everyone.
For free (cause picking up an orb in this game is free).
Like 2 years later you changed it that the other classes only have half effectiveness from it. Which in pve has changed absolutely nothing (Wow, now I need to kill 2 thralls instead of one for my heal boohoo)
Titans special: Overshield. Did we get it? "Get a kill while critically low", something that the other two classes also have access to. They retain the easiest way to gain and extra buffs from overshield.
Hunter special was invisibility. Hunter is still the only void class able to go invisible.
Arc:
Ionic traces.
To be fair warlock can still get the most out of them with the aspect.
But once again you took a unique part of the arc warlock kit and gifted it to the other classes while gaining nothing in return.
And the introduction of -blam!- prismatic certainly hasn't helped.
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