Whichever team gets the heavy first farms the other team. Heavy respawns too quickly allowing the ream that gets it to control it all game
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I've noticed a few major issues with the mode: 1. Hunters got that Mobility Passive to offset their ability kit being more basic; we have no ability kit that needs that offset. 2. A couple of Titan Exotics are really oppressive; I'm thinking mostly ACD/0 (you can't really punish them for aping you if you don't have a shotgun/fusion because your only other option is an unpowered melee), One-Eyed (it's always been borderline busted when not fully busted, and again without having abilities to burst them, it's chain trade winner), and [i]possibly[/i] Mask (I don't know if the Devour is off all kills, or if it needed to be ability kills and therefore doesn't work, because if it [i]does[/i] they have a way to get Devour whilst Warlock and Hunter are locked out). I know all neutral game/weapon archetype Exotics are gonna be good here as well; honestly if the mode is meant to be about gunplay, scrap Exotic armour in it. 3. I'm getting real bored of getting aped in general; every single map is already tiny in comparison to almost every other PvP shooter (seriously, your standard Battlefield, CoD or Planetside scout-equivalent outranges a D2 'sniper' by 2x.....). 4. With no AoE abilities, corner/ledge camping is getting out of hand. I'm assuming all Aspects are also disabled, but if not they need to be.