"So, as you can see, this room has no doors, the only way to access this room is by shooting out a grate on the wall, crawling down an air duct, destroying a fuse hidden in the ceiling, backtracking up the air duct, flipping a switch on a computer console, this switch will unlock a door with a hazmat suit, you put on the suit then go outside the space station, jump up some platforms I've provided, shoot out a grate on the wall, go down a hallway, shoot another grate, and that's how you get into your office."
"Does the office have a bathroom, or....?"
"No, to get to the bathroom you have to shoot off a grate in the floor, travel through the trash compactor, destroy three more fuses, shoot a grate in the floor, drop into a room with some pipes-"
"There's a pipe room below the trash compactor?"
"Yes, the pipes are below the trash compactor. Anyway, as I was saying, you crawl underneath the pipes, shooting out grates as you go, making sure not to get waylaid at any of the dead ends and avoiding the trap door-"
"The pipe room beneath the trash compactor has trap doors?"
"[i]As I was saying: You [b]avoid[/b] the trap doors[/i], take three rights, a left, then three more rights, jump a small chasm, shoot two grates off the wall, and Bob's your uncle, you're at the bathroom."
"What if I don't want to shoot off any grates before going to the bathroom?"
"Frank, you're stifling my artistry."
English
#destiny2
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I get that we're playing a video game, and that video games have to be entertaining, being logically consistent and architecturally sound aren't big points on the checklist, it just seems like there are a lot of rooms with no doors, a lot of platforms with no staircases, a lot of hallways with dead ends, and the logical part of my brain says "Hey, that's weird!" It's like a Winchester House simulator sometimes.