The version with the 9 splinters is a gamble since they seem to only spawn after a certain amount of ads die and they don't spawn fast enough. Out of all of the solo ops, this is by far the worst one because of how hidden those small objectives are to find and they only get a marker when you're nearby. Also, they have multiple spots that they [b][u]can[/u][/b] spawn rather than [b][u]will[/u][/b] spawn.
At least in Creation the vex crystals are sized fairly to the size of the room usable. and all are spawned in unconditionally, in fixed locations and if you missed some when reaching the end you can backtrack and easily see them. The difficulty difference not including ad difficulty between the 2 are expert to grandmaster.
I can get through Creation without it being stressful. Salt Mines I've finished it twice in the last few days with up to 5 secs remaining at most. A nice solution would be to spawn the subjugator/tormentor immediately [u]after[/u] that room's splinters are destroyed and their death opens the way forward. Like the hydra spawn after the 11 crystals.
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Edited by Motorhead England: 10/20/2025 10:47:24 PMThis is a bug that I was caught up in a few nights ago. I cleared the adds FIVE TIMES and had to run back into the previous area before the barrier would drop. By then, I had lost half of my revives and the timer had ran out. This is one of many " Bungies known issues" that they are looking into, so it may be fixed before Marathon comes out. But I'd bet my house on it being fixed within 24 hours if we were able to get through the barriers [b][i]without [/i][/b]wiping out all the adds.