Kinetic weapons should intrinsically have some kind of orb generation properties. If strand/stasis weapons can both break shields AND synergise with subclasses, what’s the point in using kinetic weapons?
Therefore, I propose that kinetic weapons should intrinsically have higher ammo generation, generate orbs on multikills (Old masterwork properties), and all orbs generated from this will be on-par with T2 siphon orbs.
This gives Kinetic weapons a defined place in the sandbox; It’s your build’s driver, it generates orbs and ammo for the rest of your build to work sustainably and effectively.
TLDR: Kinetic weapons suck and need an intrinsic buff.
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Yeah it’s just kinetic tremors doing a lot of the work rn.