Title says it all. Crafting was pretty rewarding and gave a pretty good long-term reward, and it still encouraged grinding at an activity, so it’s not even like it disrupted the player retention or engagement or whatever. But now we haven’t had seasonal weapon crafting , nor locational weapons, or dungeons or raid.
So, yeah. What was the point of implementing a good system and then going “lol nah”?
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Probably because EoF was designed to help new players and crafting is locked behind a dlc that doesn't offer any new subclasses.