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12/25/2025 9:24:14 AM
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Revive limits must go

Revive limits suck the joy out of this game. Keep them in the most end game of end game, but remove them from basic portal Fireteam Ops and Pinnacle ops like Whisper. These are all "normal level" and should not be limited by revive limits. I just wanna play and have fun and the fun is killed by revive limits. I understand them in raids and all that hard core endgame, but not here. Thanks.

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  • Edited by Shatterday: 12/25/2025 6:18:29 PM
    You just wanna play and have fun? Why CHOOSE Ultimate? It literally contradicts your entire post. You and MANY others need to realize, yall have a clear misunderstanding of the system in place. Ultimate difficulty is literally there for the "try hards", aka "good players". It's* absolutely RIDICULOUS that the average and below average players keep demanding the HARDEST difficulty should be easily completed by them.

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    • I thought that Bungie would've learned from Episode Heresy that the community doesn't like revive tokens or normal health regeneration being disabled but they still do it.

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      • 4
        Guardian,Archon Of Light
        Guardian,Archon Of Light

        Eliksni at Heart,Archon of House Light - old

        Bungie:"We have taken the feedback that you don't like limited revives, so we have removed them from all activities, now if you die,you cannot revive the rest of the mission, and will get no credit for the activity, your welcome"

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        • The lawless frontier is miserable and also shouldn't have revives. Primary weapons are useless. You think they would have learned from Kepler but no they repeat the same mistakes over and over again. Quite obtuse or maybe it's something else?

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        • Im back and forth with revive tokens. I would be okay with tokens being removed if content was harder (and I dont mean by cranking damage and health if enemies to 5000% or some dumb -blam!-) But as it stands, you can have permacloak hunters and if you don't have tokens, hunters would guarantee every single piece of content could be done easily

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          • [quote]Revive limits suck the joy out of this game. Keep them in the most end game of end game, but remove them from basic portal Fireteam Ops and Pinnacle ops like Whisper. These are all "normal level" and should not be limited by revive limits. I just wanna play and have fun and the fun is killed by revive limits. I understand them in raids and all that hard core endgame, but not here. Thanks.[/quote]

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          • Timers and limited revives dont belong in the normal game. Who ever at bungie thinks they are a good idea has no clue. Not everyone is a speed runner or want to be deal with limited revives. Those things take the fun out ofnthe game for many people. They could be optional for those who like them but not the norm. You can give us the coolest content but completely ruin it with things like timers and limited revives. I cant stand timers. Your slowly killing the game with bad ideas. People wont play something thats not fun and the low player count is evidence the game isnt as fun as it use to be.

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          • Adding the "no radar" modifier to [i]matchmade[/i] (key word here to the detractors) to Ultimate sucks as well. I know that I've played this game enough that I shouldn't be depending on the radar in pve, but with the constant negative delta combined with all the negative modifiers, even dregs can wipe a competent team sometimes, never mind the sniper or colossus I couldn't tell was there.

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            • I think Limited Revives should add a lot of score, but never be mandatory, especially for content with jumping puzzles. The current Master Conquest Derealize has forced LRs that expire after the timer, which isn’t even possible under current ingame options for Master difficulty and essentially kills runs the second after the first boss due to the giant deathspikes in the traversal.

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              • But first, please make pve enemies more cheesy

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              • I'm not overly bothered if you can get plenty of revives from Champions, but removing them after a timer is just BS. Just have timers contributing to score, not wiping your revives! If push came to shove though, yeah I'd rather limited revives didn't exist.

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              • bros trash

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              • How else is there supposed to be tension? How else are you supposed to fail a renegades operation? I’ll be ok with no revives limits only if the players who get killed by invaders done respawn for the rest of the entire match.

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                • Don’t die

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                • [quote]Revive limits suck the joy out of this game. Keep them in the most end game of end game, but remove them from basic portal Fireteam Ops and Pinnacle ops like Whisper. These are all "normal level" and should not be limited by revive limits. I just wanna play and have fun and the fun is killed by revive limits. I understand them in raids and all that hard core endgame, but not here. Thanks.[/quote] They’re not in lower difficulties though.

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                  • [quote]Keep them in the most end game of end game[/quote]Isn't that exactly how it works already?

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                  • Damn right!!!

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