A third class ability that acts like arc thruster and instead of you just thrusting forward, you thrust forward and release a scorching burst. An aspect like arc that plays into class ability, and when you use your rally barricade/thrust it releases a radiant burst for you and your allies and lets your solar weapons deal scorch while behind the barrier, or for 8 seconds for you if you use thrust. The third class ability being used for personal quick burst relocation and damage can play into solar synergy for one, build up on your already preexisting builds and shakes up the solo solar sandbox a bit, can play very well into energy refund based off of scorching and ignitions, and lets you just have fun blowing things up. Name it after Apollo or something, and like consecration it has 3 slots. If you take consecration and the Apollo aspect, you get good ignition, scorch, and aspects to play with, but you would lose out on the roaring flames boost or sunspot ability versatility.
I would also like them to add a third solar super that is just a one off like thundercrash. We have two solar roaming supers that are pretty -blam!- unless you have Pyrogales, which does nothing but change a roaming super into a one off, and has your tornadoes roam(pretty terribly, but still), but I never wanna bring it because it isn't worth using in most end game content.
I would like something like a solar javelin. Throw into enemy or ground and releases an ignition on impact as well as constant scorch burst that can cause another ignition if enough stacks are generated(synergizes with the increased scorch stacks dealt to targets.(kinda like the aoe field left behind with thundercrash if it hits the ground, or hunters spear if its embedded in a target) Would synergize again with everything already there, it would give a free radiant proc if it hit an enemy, and could be boosted further with the ×3 stack of roaring flames.(duh)
New exotic armor could be named after Helios since he is depicted with a Javelin, and give it the same treatment as falling star. High impact damage, releases a large ignition and gives a radiant and restoration ×2 proc for you and anyone within 2 meters of you. Gives survivability, damage increase, and helps teammates. Doesn't need to be super broken, just something to enhance the already built in gameplay.
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