Where are the learnings from Into The Light, Rite of the Nine?... & list your others
Meaning & Assumption (I admit) >> These were successful events for the player-base, for Bungie... and I assume player numbers were up?
[b]Into the Light[/b]... (not even mentioning the Pantheon part) the Brave Arsenal and Onslaught horde mode is mostly gone. The arsenal is gone gone (only XUR-ng) and Onslaught is not featured, is not matchmade usually and only offers 1 of the now 6 different maps. (why isn't a horde mode featured in Vanguard alerts??)
By the learning from this I mean: where do we have this cool Horde mode where you can casually test builds.. attune to the drops you want?
[b]Rite of the Nine[/b]... I have no issue on releasing a new dungeon without those features but why are those dungeons already formatted with explorer mode and weapon tuning, or new ones being released not a thing available?
While Bungie has had some things that didn't work - I think another aspect we don't talk about is what did work that they haven't learned from and this maybe could be a more positive discussion.
[b]I was thinking what other successful things and parts about those things do you think Bungie hasn't learned from or couldn't figure out how to make it make $ sense?[/b]
BTW > I enjoy and value this game (finally own it all > check on some crazy sale now FYI)... I even am wayyyyy more PVP focused than PVE... and moreso laugh about some crazy things I see quality, bug, playerbase now.. but still would be cool if this were somehow rescued.
-
Edited by Guardian,Archon Of Light: 12/27/2025 7:36:37 PM
Guardian,Archon Of LightEliksni at Heart,Archon of House Light - old
The problem is, the people who learn these lessons, either quit or get laid off, so the mistakes are repeated by the person taking their place Or tone deaf executives like Pete Parsons who couldn't tell you the difference between Fatebringer and Gjallorhorn to save their life, not listening to the devs feedback