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Destiny 2

Discuss all things Destiny 2.
Edited by TuxyDoh: 12/30/2025 12:41:28 PM
3

Master Conquest: Derealize... Everyone check this out.

I’m not posting this because I “can’t beat it.” That is not the issue. I regularly farm Ultimate Caldera, handle champions without trouble, and complete GMs and exotic missions flawlessly. Even with solid builds, full mechanical knowledge, and a coordinated fireteam of Rank 10–11, high-power players, Master Conquest: Derealize consistently fails. The problem is not: DPS Champion control Understanding mechanics The problem is the combination of revive economy, time pressure, and forced attrition. Reaching the final boss room before 22–23 minutes is nearly impossible. Rushing is not a solution because it accelerates revive loss. Playing slowly is not a solution either, because the timer punishes you. This creates a situation where players are punished even when they make no meaningful mistakes. This activity is not: A Master difficulty test A skill check A coordination challenge It is an endurance and patience test. Even Grandmaster Nightfalls are more forgiving when it comes to revive pressure than this. There are dozens of threads and hundreds of comments across Bungie forums, Reddit, and other platforms pointing to the exact same issue, yet there has been no feedback, acknowledgment, or adjustment. I want to make one thing very clear at this point: If adjusting or dealing with this activity feels like it is somehow not your responsibility, or if this activity has become too difficult to balance properly, then please apply the simplest possible solution: Remove the time limit. Let players take 30 minutes if they need to. Let them play carefully and reach the boss room with 10+ revive tokens. I will repeat this clearly: This is a LEVEL 7 challenge. Not level 11. Not content meant only for top-end players. I also need to add this context: I am a two-month-old player. I have been actively using Fireteam Finder for days, running this activity with dozens of Rank 10–11, high-power players. The outcome does not change. Either: Revive tokens are depleted during the pre-boss traversal, or We enter the boss room with zero revive tokens, and a single mistake—resulting in one death—makes the encounter mathematically impossible for the remaining two players. If there are players who are extremely confident and claim, “I’ve helped complete this activity many times,” I am saying this openly: you are welcome to try it with me. Because at this point, I no longer have any confidence that this activity can be completed consistently in its current state. This is not a skill issue. This is not a learning curve. This is a design problem that corners the player. [spoiler]Moderator edit: This thread has been updated with tags that are more appropriate. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]

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  • I agree it's way out of tune and I can't believe they are staying silent on this. Easy fix, increase the timer. I finally completed it after an entire day trying. In all my runs I never found the number of revives to be a problem, but the timer taking them away is the problem. I actually had to tell my FTF rando's that we need to be fast so play aggressive and don't worry about using the revives. Because the goal is to make it really far through the jumping puzzle before the timer is up and hopefully get 1 person to the boss room to pull everyone forward. The sad part was on most of my runs I maximized my time savings going into the hive emblem escape room puzzle, but that damn thing was so buggy it would burn through most of the remaining time. So, it was rng on whether a good run was wasted or not.

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    Obelix
    Obelix

    Menhir - old

    I agree, not to mention the bugs in the puzzle room with the plates. We made it to the final boss with 0 on the timer, and we were able to make it only because we had a Titan Stronghold with Praxic => maximum cheese.

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  • Titan+Strongholds exotic arms+Praxic Blade. The point is to beat it, not show off your skills.

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