First, let me clarify: The crafting table may, as some have pointed out, reduce players' incentive to chase rewards, but it still serves a necessary purpose. I believe the crafting table should function as a bad luck protection mechanism and a source for obtaining past gear. Therefore, my proposal is as follows:
- Weapons automatically become available at the crafting table after a certain period, but only Tier-2 weapons can be crafted (featuring a single row of enhanced perks, consistent with existing craftable weapons).
- Armor automatically becomes available at the crafting table after a certain period, but only Tier-4 armor can be crafted, with fixed stat distributions and total stat values.
Past gear should continue to regularly provide players with Tier-5 acquisition methods. Adding them to the crafting table does not mean removing their original acquisition sources.
Raid gear will also become available at the crafting table after a certain period (e.g., two seasons), but unlocking it still requires obtaining red-border weapons from the raid.
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Edited by ApeX: 12/31/2025 7:30:29 AMHonestly, I think the system in place is pretty good right now. Me and a buddy of mine a while back had the idea of adding a gunsmithing bench to the game. The idea of this gunsmithing bench would be to take an existing gun and reforge some of the parts on it. More specifically the barrel mag and masterwork. You wouldn't be able to outright craft the gun itself and make copies of it, but it would allow you to swap out the parts you actually want. The only parts you wouldn't be able to change are it's two perk columns. That way the grind is still somewhat balanced and requires you to chase the role you want. Honestly, it would be pretty cool if they did this with banshee so he's not just a trash vendor.