First, let me clarify: The crafting table may, as some have pointed out, reduce players' incentive to chase rewards, but it still serves a necessary purpose. I believe the crafting table should function as a bad luck protection mechanism and a source for obtaining past gear. Therefore, my proposal is as follows:
- Weapons automatically become available at the crafting table after a certain period, but only Tier-2 weapons can be crafted (featuring a single row of enhanced perks, consistent with existing craftable weapons).
- Armor automatically becomes available at the crafting table after a certain period, but only Tier-4 armor can be crafted, with fixed stat distributions and total stat values.
Past gear should continue to regularly provide players with Tier-5 acquisition methods. Adding them to the crafting table does not mean removing their original acquisition sources.
Raid gear will also become available at the crafting table after a certain period (e.g., two seasons), but unlocking it still requires obtaining red-border weapons from the raid.
-
outside raids and dungeon yeah, and they should buff tier 5 armor and add a tier 6 for exotics both armor and guns