The Power to move worlds with noded compartmentalization, if needed, kinda like Warframe.
Or I like the timeline mechanic that shortcuts to the current year.
Now add timeline nodes for every content year beginning with D1.
You could play through tTK campaign experience, edited, curated...
Current Deltas & Sandbox
WITH no health regen.
It's all got to have a persistent universal sku, or multiple...
That covers everything current. Ultimate... and maybe a sub.
Under each node section, it lists... exotics, armor sets, weapons, aspects... mods... fragments.
One character. Armor becomes virtually universal... we use Nanoshells to build craft.
Full wipe... carryover for some legacy unlocks per the new system.
😇👍💠
This is what I want.
To add:
Explorer mode for everything. Reduced loot and progression... you couldn't unlock everything in a timeline node on explorer mode.
But no darkness zones, advanced tooltips and guide markers... like what we had.
Progressing through all the nodes on Explorer would build a good base of unlocks to further your progression via additional passes on higher difficulties.
The Portal stays... but is supplementary to the director launch screen... with shortcuts to the timeline nodes applicable per location that could contain multiple.
Ex. The Dreadnaught would cover a Heresy Node and tTK.
The Portal would rotate out and in curated MM activities from timeline nodes as well as the current year's cycle featured content.
While active... Locations in the director would highlight and shorcut to those offerings.
Ex. This week it's Escalation Protocol... Mars would have an indicator; you could launch from there or the dedicated Portal UI much as it exists now... but just in a submenu off the director launch screen that puts everything current "current" together.
To continue... All patrol spaces would have no health regen, duel accepts... and dark zones where you could be attacked by other players.
World events, world bosses... daily bounty targets with rare uber variants. Uber spawns like the Butcher in Diablo.
Annoying AF loot goblins... that will steal your **** if you engage with them and can't kill them before they escape.
Alot could be done solo, though a good amount of exploration stuff would require help.
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eliteg👎👍🙏⚔️😴 - 4/26/2026 1:06:11 AM
can't get a good sense of it because of the spread out structure >> I recommend inputting it into chat gpt and saying you just want the structure more into paragraphs a bit more concise, dont reword or refine too much... It will seriously output something easier to go through I believe for most. -
Edited by Sol, The Architect Mind: 2/18/2026 9:50:40 PMLots of good things, but I still want an answer for what Ghaul actually recognized as a problem, these immortal and immoral beings not fearing death. Like how they complain about not getting the loot after dying quite a bit. It's insane that people still don't understand what is being stated in this game, this problem. I guess what I'm getting at, is how do you kill guardians now as a company? Can you make it into a story that people will still gloss over because of loot. I mean freaking grasp of Avarice meant nothing, NOTHING to them.
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1 ReplyLack of health regen would put off lots of players…