originally posted in:Destiny
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So I've been playing many games recently, and I figured that it could be a good idea if we had a place where we discussed gameplay mechanics that we want, and don't want, in Destiny, and why.
I'll start.
Forced Puzzles to progress the story. Its one thing to have this be necessary for side quests (because they are optional), but its not good to force a completely different playstyle just to give the player something to do. Nothing really annoys me more in a game than when I just finished doing a great and intense combat sequence, and then the flow awkwardly changes to a puzzle sequence. It completely changes the feel of the game, and rather than focusing on the experience of great combat, I stuck doing a puzzle that I don't want to solve, when all I want to do is enjoy the great combat and action (for example, see God of War. NO, I'm not bashing this game, I love it dearly, its just this element that I really hate).
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Edited by WurstsaIat: 1/31/2013 12:17:17 AMI hope it's nothing like Dust 514, Planetside 2, Firefall or Defiance. So basically just a standard MMO with guns. That would be horrible. I hope it's more as if Borderlands, Skyrim and Red Dead Redemption had a baby. The 4 player ego-shooter coop of Borderlands with different classes and a lot of weapons, the big world of Skyrim with extensive RPG elements and some sort of "abilities" (instead of magic) and the hub approach of RDR with not too many players and "points of interest" where you can start multiplayer matches, campaign missions (which could take place outside of the hub world or in an alternate version of the hub world where only you and your 3 buddies are present), mini-games etc. That would be friggin kewl. Oh and hopefully there will be horses.... or at least something similar. Imagine one of the snogards in the artwork riding on a tauntaunish mount. This would either look incredibly ridiculous or incredibly awesome. Hmmm.... What do you think?