Why were there so many nukes in the same room? Instead of having them spread out like in the image above. They had 6 or 7 in the same room. They're not blowing up a building with TNT charges they are blowing up a ship from the inside with nukes. I can understand if they want to make sure they blow it up, but it's pointless having that many in the same room. Hell all you need is one nuke because the ship is about 3 miles long. That type of nuke probably has a 3-5mile blast radius and the ship is about 3 miles long. So if the nuke has a radius of 3 miles. Just set it off in the center. Leave it up to 343 to screw up blowing up a ship right.
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It did seem like a bit of overkill but hey, if you want to blow something up you want to do it in style. Besides, they weren't counting on the destruction of the holding area but rather the engines themselves. Roland even said it himself; if the engines went up, the whole ship would be annihilated. Why bother spreading the nukes out when you can focus them on one key element? I get what you're saying though.
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Because 343i.
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Edited by Lord Commissar: 2/1/2013 6:49:53 PMIdk, maybe they needed that many nukes to destroy the engines or something since they were lifted from the forerunner. And who's to say that there weren't nukes on other areas of the ship anyway?
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Plot holes? In my Spartan Ops?
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I wouldn't know, because after playing the first couple new missions, I gave up on button ops. It certainly doesn't help that there's a very slight, but [i]very[/i] annoying lag when in a matchmaking SO game (any actions you take have a slight, but prominent delay).
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I saw the nuke but couldn't de-activate till Rolland told me to.