http://www.pcgamer.com/2013/02/01/valve-sued-by-german-consumer-group-because-steam-users-cant-resell-games/
Let me reiterate, I don't want game devs or publishers to be hurt but I also think consumers should have more rights and not risk losing content they buy licences to and lose all control as if they bought a CD.
-
Err... PC games have never been something you can trade in (from my experience, anyway) due to product keys. Also, lets face it. If they bought it from steam they probably saved the amount of cash they would have gotten if they were actually able to trade it in by buying it there.
-
If it's a purely digital copy, I don't really see how you can sell it.
-
Used games are hurting the industry as it is; I'm not sure why gamers insist on further starving devs for resources.
-
Edited by Mega Blaziken: 2/1/2013 11:52:45 PMwrong thread.
-
Ah crap, I'm going to jail for my next yardsale
-
This would go along much easier if developers just got ~5% of a resale. Everyone could sell used games and the developers would still get a tiny bit to make them less irate.
-
ITT: Ken gets asscranked because developers and publishers are doing things to protect their businesses.
-
Bungie Forums: "Micro$oft is EVIL! They want to ban used game sales!" Bungie Forums: "Valve is awesome! Steam is so great!" Yet they do the same thing. Who woulda thunk it.
-
I like the used game industry, but I don't think that you should be able to sell "used" downloaded games. That's just stupid and it will allow piracy to run rampant (as if it already isn't).
-
I hope Valve wins. Its about time the used game industry crashes and burns.
-
Edited by lonepaul2441: 2/1/2013 9:21:45 PMSorry Foman but no used sales are not bad for the industry, far from it actually. You'll probably complain about the consumers, well take it up with Gamestores which are the ones preventing that cash going to developers. Used games = bigger audience who could go onto buy DLC (Money goes to developers) for example and since you can buy season passes now without the disk, how is used games a problem now? Also I pirated a game (Worse that used games apparently) and I enjoyed it and bought the game on Steam so the developers got my money. So there is no problem its just companies crying over nothing and using any excuse to squeeze money out of its customers. Remember EA is trying it has no money and yet Bioware are releasing free DLC for multiplayer, oh yes microtransactions another money making scheme. How ever I don't agree with valve since PC games use CD-Keys and reselling the game would mean re-selling the CD key which somebody has already used which is why you cannot trade them into a shop after you open the seal.
-
Edited by FoMan123: 2/1/2013 9:04:29 PMNo! Bad Ken! The resale of used games is bad for the gaming industry. For you, a hard core Bungie fan, I would think you would be strenuously opposed to this. VZBV's case is based on a single recent case from the European Court of Justice that was heavily opposed by the European Commission (the watchdog agency in the EU) and literally every single company that makes software in the world. The case is an outlier, and was poorly argued by the lawyers and EXTREMELY poorly reasoned by the court. There is no way that software companies should be forced to enable the sale of so-called used digital bits. This is not the same as physical goods, which degrade over time and thus lose value. A "used" piece of digital software is identical in every way to a new piece of digital software. Unlike physical goods, where people who can afford them will generally purchase new because it is more attractive, used digital software is actually [i]more[/i] attractive than new software because it is ostensibly cheaper. The big difference is that when you sell a piece of used software, none of that money goes back to the company who developed it. Expanded out over time and a large economy, software developers lose massive amounts of money under a scheme like this, and therefore have less to spend on innovation and creating new awesome products. The big profiters under this scheme are middlemen like GameStop -- companies that create nothing, do not innovate, and serve primarily as a pawn shop. Even worse, a loss for Valve in this case (or other software companies in future cases) would force the entire industry to massively rework the way it develops and sells games, build a technologically complicated way to allow users to used digital software, and basically force the software development industry to spend a lot of money building a system that would make them lose even more money than they already do to software pirates and used game resellers. This would be unbelievably unhealthy for the entire industry, which isn't exactly rolling in cash as is. You would want to do this just so you can get $9 back on a game that you played for hundreds of hours and got well more than your money's worth? Seems pretty shortsighted -- and definitely not something that a true fan of any video game developer would ever want.
-
files have no resale value because of the fact that they can be copied. Its like trying to print more money. Lets say that I have Game X on my computer. its worth 60$ I then copy the game 500 times. Does this mean that now I have 30,000$ Worth of content on my computer for resale?