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originally posted in:Destiny
Edited by MrSaxophone18: 1/19/2013 8:21:52 PM
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Gameplay Mechanics we do (and do not) want in Destiny.

So I've been playing many games recently, and I figured that it could be a good idea if we had a place where we discussed gameplay mechanics that we want, and don't want, in Destiny, and why. I'll start. Forced Puzzles to progress the story. Its one thing to have this be necessary for side quests (because they are optional), but its not good to force a completely different playstyle just to give the player something to do. Nothing really annoys me more in a game than when I just finished doing a great and intense combat sequence, and then the flow awkwardly changes to a puzzle sequence. It completely changes the feel of the game, and rather than focusing on the experience of great combat, I stuck doing a puzzle that I don't want to solve, when all I want to do is enjoy the great combat and action (for example, see God of War. NO, I'm not bashing this game, I love it dearly, its just this element that I really hate).
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  • I hope to see elements from [u]Minecraft[/u] come out. The game is minimalistic, but it really brings out players creativity and sense of discovery. If this universe truly is about discovery, I would love to see the ability to alter that environment somehow and make it our own. Factions have already been confirmed, but to be truly relevant in how the game plays out, there needs to be tangible ways to mark and change territory. Between this and player investment (which is also proclaimed to be highly important), it all points to a world that we will shape, for better or for worse. #fingerscrossed

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