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originally posted in:Destiny
Edited by MrSaxophone18: 1/19/2013 8:21:52 PM
25

Gameplay Mechanics we do (and do not) want in Destiny.

So I've been playing many games recently, and I figured that it could be a good idea if we had a place where we discussed gameplay mechanics that we want, and don't want, in Destiny, and why. I'll start. Forced Puzzles to progress the story. Its one thing to have this be necessary for side quests (because they are optional), but its not good to force a completely different playstyle just to give the player something to do. Nothing really annoys me more in a game than when I just finished doing a great and intense combat sequence, and then the flow awkwardly changes to a puzzle sequence. It completely changes the feel of the game, and rather than focusing on the experience of great combat, I stuck doing a puzzle that I don't want to solve, when all I want to do is enjoy the great combat and action (for example, see God of War. NO, I'm not bashing this game, I love it dearly, its just this element that I really hate).
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  • Personally, if the game is heading the MMO type direction, i would love to see class system UNLIKE WoW and other classic MMO's and much more like Skyrim's skill constellations method. No specific set in stone DPS, TANK, Or Healer. Just a bunch of different skills and a character which you create and build up in every facet possible.

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