[quote]Let’s face it, a huge part of study in international relations is based around the utilization of various computer and table top simulations. Through these simulations, politicians, commanders, and academics are given a better idea of how a crisis might unfold or even be stopped. However, does anybody ever think about how a video game can give top players an idea of the current dynamic of our global sphere? Personally, I doubt it, and it’s a missed opportunity for learning.
Recently, an extremely large battle occurred in an online MMO game called EvE (which is a giant space simulator). The battle’s news quickly spread across the Internet, as the involved player count nearly hit 3000. The battle, known as the Battle of Asakai, occurred when tensions between two player alliances, CFC and TEST, over mining rights finally came to a head on January 27th.
Originally working together in order to create a monopoly on a particularly valuable in game resource, they had a falling out after a series of territorial disagreements. The resulting relationship gave birth to a variety of small raids between the two syndicates. In an effort to mitigate the chance of a potentially devastating conflict, the two organizations created a de facto treaty agreeing to not attack the economical important minerals they both rely on.
However, this “treaty” was soon broken after Goonswarm accidently warped in a capital ship (worth 3000 USD in the game’s currency) to an ongoing raid. The response on behalf of TEST was quick, as they began to hail in various ships belong to their alliance, and requested others to intervene on their behalf. The accidental intrusion turned into a full-scale war between both of the alliances, resulting in a decisive loss for Goonswarm.
[b]What can this virtual incident teach policymakers?[/b] Incidents have the potential to devolve into large and costly conflicts. Conflicts have been started throughout history by accidents, from the explosion on the USS Maine that started the Spanish-American War to the run away dog that sparked a small border skirmish between Greece and Bulgaria. In a time where tensions in the Pacific over territory rights have hit an all time high, it’s important for everyone to remember that even small mistakes have deadly consequences.[/quote]
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I don't think policy-makers need in-game events like this to tell them that mistakes can be costly.
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Thank you for giving me something to think about and a new game to investigate. Keep it real, broham.
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[quote]What can this virtual incident teach policymakers? Incidents have the potential to devolve into large and costly conflicts. Conflicts have been started throughout history by accidents, from the explosion on the USS Maine that started the Spanish-American War to the run away dog that sparked a small border skirmish between Greece and Bulgaria. In a time where tensions in the Pacific over territory rights have hit an all time high, it’s important for everyone to remember that even small mistakes have deadly consequences.[/quote] That's literally one of the most obvious things ever about history/politics, so it taught them nothing. The day policymakers start turning to video games for ideas/inspiration/teaching is when I give up on humanity as a whole
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THAT stuff actually happens in that game??? I need to get this game NOW.
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*Like* Good as always, broski.
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This is pretty interesting, I really hope today's politicians pay attention to some more things now.
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Very interesting post, i like the parallels you drew.