originally posted in:Destiny
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So I've been playing many games recently, and I figured that it could be a good idea if we had a place where we discussed gameplay mechanics that we want, and don't want, in Destiny, and why.
I'll start.
Forced Puzzles to progress the story. Its one thing to have this be necessary for side quests (because they are optional), but its not good to force a completely different playstyle just to give the player something to do. Nothing really annoys me more in a game than when I just finished doing a great and intense combat sequence, and then the flow awkwardly changes to a puzzle sequence. It completely changes the feel of the game, and rather than focusing on the experience of great combat, I stuck doing a puzzle that I don't want to solve, when all I want to do is enjoy the great combat and action (for example, see God of War. NO, I'm not bashing this game, I love it dearly, its just this element that I really hate).
English
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If this is going to be an RPG, I cannot say this enough: Destiny needs memorable characters. Bungie made good fun characters for the Halo games but these games were centered on plot and the characters kind of nestled into the plot in some way or another. If you're going to make an RPG it's just essential that whatever characters that are in your story have more depth than simply their meaning within the scheme of the plot.