Let this be a Topic driven by peoples ideas where people can say what they would like to see in the game and thoughts on what already is in the game.
I would like to see many classes other than Titan, Warlock and Hunter. Such as a heavy class that could take a lot of damage and deal out average damage, be a bit slower than other classes in reloading and movement. I would also like an engineer class where you could deploy A.I. that assists you in fights and which you could repare teammate equipment. (A class for people who don't necessarily want to be running and gunning.)
Be Brave
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A few people have voiced some ideas seperately that I would like to add my approval of plus a few ideas of my own. PVP: The bottom line is that this game needs a renewable amount of fun while allowing the player to feel as though they are making contributions to the war effort. If there is simply one faction fighting against the computer (PVE) good players (and those without lives) will push to the end of the story fairly quickly and thus drop the game - it certainly won't last ten years. The only way I can see bungie being able to stop this would be to release the various parts of the campaign to retake Earth's territories in chunks. Sadly this will create a hurry up and wait attitude in the game. People will finish the active portion of the campaign and have nothing to do in the game for months (arbitrary time estimate), which will breed dissintrest. I personally agree that Open World PVP does provide an answer to this. By creating an area on the map that contains objectives, resources, or simply territory that humanity needs to advance the war against the aliens. The only way to provide a countering force for this is to make the aliens a playable race. Now you have a virtual tug of war between the two sides of the conflict each trying to advance their cause. Some of you no doubt see Warhammer Online's RVR in this and I will admit that I did steal some of this from that (although I don't see defending and taking midieval castles in this), but the one thing they shouldn't do is act as if nothing has happened should one side win. I believe that control should reset with the victorious side gaining certain boons or titles. SPECIALIZATION: I love being able to tinker with a toon. I've been known to respec almost at the drop of a hat. The more variation and options available the better. I would like to see a system (possibly through armor) that manipulates stats directly, a system that allows the player to choose abilities and pass over those they don't like (I find I like multi -ladder systems for this. Each rung up a ladder would enhance capabilities for specific specialties while allowing players to pick up additional abilities they might like) I think it would be great if there were certain hidden abilities that became available as specialization requirements were met. For instance: If you were five rungs up on the first ladder with a particlular ability and eight rungs up the fourth ladder (possibly with a specific ability there unlocked) then a new ability would be aqcuired that was related to both. I also enjoyed the title system from Warhammer. I usually used the funny ones like pin cusion', or 'healer's hassle'. It occurs to me that in order to open up new fronts in the war and progress it it would be fun if certain requirements were met. For instance one post here mentioned killing a general during a battle. What if eliminating the general was a requirement for moving the war along, but how you did it was completely up to you and your team? Sorry about the wall of text. It's something I'm working on.