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#Gaming

2/24/2013 8:50:22 AM
21

CoD needs to die

I hope you guys will like this commentary. the guy makes some solid,good points
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#Gaming

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  • Started a new topic: What the last CoD title you've bought?(48 Replies))

  • You can't really have a legitimate franchise when you have one game very year and each year a different developer makes them. I mean you have Infinity Ward who's COD has better graphics and they started the franchise. You have Treyarch who has good multiplayer ideas, but when you have 2 conflicting visions for one franchise, different resources on both sides, and hardly 2 years to work on one game it looks ugly. I mean pick a way to do it and stick with it.

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  • Black ops 2 is the best Call of Duty since CoD4 IMO

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    • When a forest grows too wild, a purging fire is inevitable and natural. ■

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      • It doesn't need to die. It needs to take a break for a while.

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        • I agree with him 100% about video games in general, I've been visiting various game forums for about four years now, and gamers have made themselves one of the worst groups of people on the internet and are literally helping destroy their hobby. This is why I'm beginning to hate online gaming, because people are assholes.

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        • Cod does need to die. Because its influence it has on the genre is terrible. Every fps is now basically the same, look at halo 4. That is the prime example of the influence cod has on the genre, that is the reason I think it needs to die.

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        • "call of duty reinvented the first person shooter"

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          • I wasn't aware anybody even cared about Call of Duty anymore.

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          • Edited by o0MrCheesy0o: 2/24/2013 7:03:15 PM
            I can only assume that early video-games, being new and with no set definitions, were influenced by other game mediums, such as board-games and sports. These games have one fundamental philosophy that modern video-games have now broken away from - there's a correct and incorrect way to play. The modern multiplayer game will boast about its user customization, which lets you play how you want to play. Wasn't there a move or tactic you absolutely hated in your favorite board-game? If that board-game was a video-game today the developers would look at your feedback and, because the feedback as a whole surely contradicts itself - some people like this, others hate that - they give players the ability to tailor their experience. Your favorite board-game, now a video-game, would have a plethora of options! You could play how you like and still win, but other players would be able to play how you despise and still win too - the game becomes infuriating. Nowadays it's not about finding the correct way to play, it's about making the correct way to play your way. The video-game industry isn't interested in making a game that will stand the test of time as chess has. It's solely concerned with profit, and the largest profit is gained by riding the trends and making your product accessible to as many consumers as possible. That's why we see many shallow Call of Duty clones, and it's why Call of Duty won't suddenly make any dramatic changes - it is the most popular FPS and everyone's copying it. Once something does succeed it in popularity, or the interest in Call of Duty declines dramatically, will the series feel forced to make such changes as this YouTuber desires.

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          • I stopped playing cod for that reason. I prefer halo and battlefield.

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          • Never bought anny COD before

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          • Halo and cod are on the way out.

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            • Great commentary. The point is that the entire FPS genre-- not just CoD but all the FPS giants including Halo, as much as I've loved it over the years-- needs to be reinvented. Destiny SEEMS as though it is moving the FPS in the right direction, but we find out in the coming months. I really believe that a whole new formula for multiplayer gaming built from the ground up around a permadeath system unlike any we've seen or played yet would be an incredible move for the gamers, developers, and industry. It couldn't work with the current ways and reasons we play multiplayer games, but with a little imagination and vision we will surely find a way to create an experience with permadeath at its core that is both rewarding, fun, and meaningful-- three things that the casual and mainstream crowd feels games with permadeath lack. Not to distract from this, but I made a thread on the Destiny forums called "Death, Meaning, and Destiny" that seems relevant to this "CoD-itus" rut that the industry finds itself in.

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            • Don't hold your breath.

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            • *buys another call of duty*

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            • Halo could die with CoD and Battlefield, all are way over done.

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            • I don't even buy them anymore, but agreed im sick of COD now.

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            • How ironic.

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            • Im doing my bit by not buying CoD any-more.

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            • Most of us here realize that CoD is destroying the industry.

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