originally posted in:The Spiker Garden
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While the [url=http://www.youtube.com/watch?v=EwOUi4JDC4o]Pathways out of Darkness Vidoc[/url] gave us a good introduction to the basic premise for Destiny's Universe and the guiding vision for its gameplay, it did a wonderful job at dancing around any kind of the nitty gritty core gameplay information that I was hoping to hear about. There are a lot of questions in my mind that can truly only be answered with time, but for the present, the trailer has given us a wealth of topics that we can discuss. Today, I plan on covering my current thoughts for how Classes might be implemented in the Destiny Universe.
Currently we know of at least four different Class Archetypes in Destiny. The original three are the Hunters, the Warlocks, and the Titans, pictured above at the top of the post. The fourth class, Vanguard, was offhandedly mentioned in an anecdote from Joe Staten that appeared in an IGN Article, some discoveries about that can be read [url=http://www.bungie.net/en-us/Groups/Post?id=59840076&groupId=19148]here[/url]. Despite all this, we do not know what impact classes have on gameplay, or what role each class is supposed to fulfill on the battlefield, or how classes can evolve and become customizable as the character grows in strength. Here is where our Speculation begins.
I should also mention that this thread is an experiment on ways to streamline large walls of text with Bungie.next. The rest of the rather lengthy original post is contained in the comments, by clicking the link below you can read the entire original post uninterrupted. Please let me know what you think!
[quote][url=http://www.bungie.net/en-us/Forum/Post?id=59905292&path=1][b]Click here to read the thread in it's entirety![/url][/b][/quote]
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To place further emphasis on the personalization aspect of our characters, I'm thinking Bungie will allow our characters to morph into the roles and play styles we choose regardless of their original class. They will still retain the defining characteristics of their parent class however. I guess the best way to explain this is with the class system of Maplestory. Their class development was characterized by a list of abilities you could upgrade as you progressed. You could completely ignore some abilities while focusing on others, and after certain levels you could "upgrade" your character into more specialized characters, a branching system for classes. And these new classes would have more abilities to invest in. In time, a mage could become either a healer/support or a massive slayer focusing on aoe attacks. A rouge's attacks could become either completely ranged or cqc. And a warrior's evolution would depend on the amount of defense they would be willing to trade for attack. But warriors would always have the most health and mages would always have the most mana. I can see the speculated Vanguard class deriving from the Titan class. Then again, maybe not. I don't expect the exact same system, but I do expect Bungie to allow us to be flexible and adaptive with the play styles we choose regardless of class. Just not something as extreme as a hunter acting as the team tank, or a titan trying to be stealthy lugging around a 50 caliber machine gun.