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Edited by Sector Z: 6/17/2013 1:33:15 AM
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Halo 3 disappointments?

Hello everyone. For those of you that played the hell out of Halo 3; multiplayer and campaign, what was the most disappointing part of the game? Also, don't get me wrong, I [u]LOVED[/u] Halo 3, I made a lot of friends from it, spent countless hours playing Custom Matches, and I believe it's on of THE best FPS Online Shooters to date, but it doesn't mean I didn't have my own set of issues with it. (For the record, Halo 2 is my favorite Halo campaign) Was it the music, a map level, or a weapon's usefulness? I'd have to say that the most disappointing part was the lack of tough sections/boss battles. Remember in Halo 2 when you had to murder Regret by smashing his face in? - how awful it was on Legendary? What about the bomb room on Cairo Station? Halo 3 now, aside from all of Cortana, there wasn't a section that drove me insane. These can, under the right conditions, give character to the game, and simply feel like a break from the linear style of playing that Halo has been built around. At risk of sounding whiny, how terrible was Johnson's death in Halo 3? Come off it, he took a laser to the chest and you were spoon fed an easy kill, in what I expected to be a boss battle to end all battles. No sentinels, no difficulty, and no effort required. 343 Guilty Spark up until then was evil, intelligent, and agile; I had hoped for a hell of a time beating him. Rather, he became a floating ball that was stationary and allowed himself to to Spartan Lasered. His ONLY attack did minimal damage on even the hardest difficulty. As others in this thread have said, it was supposed to give closure but I would have preferred a short animation of 343 dying as opposed to [i]that[/i]. For a game that was designed to end Bungie's forward-trilogy, they sure dropped the ball there. The only redeeming factor was that it took place in the same control room as Halo CE, as it was the same installation.

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  • I Out of love for my only hobby (Gaming), I'm usually very critical of the games that I play. I go over them with a fine-tooth comb, looking for flaws or just outright... mistakes by the developers. Why? As I said, Gaming is my only hobby and even then, there are only a few series that have ever interested me (The Elder Scrolls, Halo [Bungie], Assassin's Creed, Destiny [to be released]). Since I only play games in my spare time, and only a few series at that, I want to make sure that I get the absolute best quality game possible. That said, I have zero complaints about Halo 3. The Campaign was immaculate, emotional, and moving. i cared about each and every character, and when Johnson died it actually pissed me off quite a bit. The ending was exactly as I thought it should be, and left MC in the company of several other living legends. And that's where he should have stayed (damn you 343...). The Multiplayer was outstanding. The gametypes were lively and interesting, with enough choices that I never got bored with it. I always found a game quickly, and met many, many great friends playing H3 online. Everything else; Theater, Forge, File-share, Custom Games, Customization options, etc. were without flaw, worked perfectly, and needed to not be changed a bit. Honestly, I think Halo 3 was as close to the perfect game as a company can get, and that deep, burning love carried over into Halo: Reach where I found the same love and constant, addict-like desire to ditch work and play the game that I found in Halo 3. Reach wasn't as perfect in my eyes as H3 was, but IMO it was the second best Halo ever made. In conclusion, Halo 3 gets a full five out of five stars from me, and I have zero complaints about it. Now that I've plumbed the depths of my memory and relived a bunch of pleasant memories of these two great games, I'm going to have to play sick at work... *coughcough* I feel that desire to hear the deep, melodic symphony from H3's menu screen... I know what I'm playing tonight. :D

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  • Edited by RConnz: 5/29/2013 2:50:31 PM
    I guess there were some weapons that served no real purpose in MP, such as the Spiker, the Plasma rifle and the Carbine, but it didn't really matter, I loved that game. Edit: Oh yeah, and the Cortana level, holy shit I hated that. Still beats Reach's/4's campaign levels though.

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  • the most disappointing part of the game is everyone stopped playing it after 3 years. They should still be playing it. Still beats all the recent Halo games.

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  • More elites allies. It was too limited in space by invisible barriers.

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  • The weapon sandbox was pretty unbalanced, to the point that some weapons were almost completely pointless. The netcode is really quite bad as well, although that is more noticeable now that you can compare it with more recent games. I won't pretend it makes the game unplayable, but it really gives the host an advantage in a lot of situations. Other than that I don't really have any other issues with the game (at least in the multiplayer), and I still play it fairly regularly.

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  • I missed the beta trip mine.

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  • Guilty Spark was not meant to be a "proper" boss battle. The brief battle you have with him is simply allowing for you, as the player, to get closure with him. After the colossal disaster that was boss battles in Halo 2 Bungie just didn't want to have to subject players to that sort of horror again. Boss battles do not work in Halo. They break the rules, they break the flow, they make no sense. Tartarus on Legendary makes no sense. As for my issues with Halo 3....... I only have two minor gripes. The multiplayer maps weren't as good as Halo 2 and the Laser single-handedly crushed vehicle combat.

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  • Edited by RomanGladiator7: 3/1/2013 11:56:15 PM
    It's unanimous, every hates and got pissed off at the level Cortana. However the cutscene when you find her is great and full of emotion. But yeah, it was disappointing when you only have 9 levels, and one of them isn't very fun.

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    • The only disappointment I had was more of a lack of purpose for a bit. After I beat the legendary campaign, I'd found a few skulls along the way, an decided to find them all on my own. After a couple weeks of searching (Don't get me started on the IWHBYD skull) I finally found them all. After a small celebration, I had a moment where I didn't know what to do next in the game. That passed pretty quick though.

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    • I agree, 343's fight could have been more creative. However, I love Johnson's death scene. I love that it stayed with Johnson's character with the line, "send me out, with a bang". Also, the soundtrack in Halo 3 was my favorite out of the ones released before (ODST ftw). The only things that came to mind were the weak shotgun (I think reach had it spot on), and the weak handgun (also perfect in reach). That's all.

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    • I think it was only disappointing in a few areas. The graphics and image quality really weren't great at all. Not that it was a bad looking game at the time, it just never wowed me. Equipment never bothered me, but I hated the fact that there were exploitable bounces and glitches you could do with some of them that required them to be removed from matchmaking and the fact none of them got patched. I hated the BR spread, but understood why it existed. Outside of a few circumstances, most of the sandbox felt useless, and duel wielding really watered down what could be done with it. Other than those, I think the multiplayer had some of the best balance between small maps, large maps, and gametypes. It was also the last time I felt the vehicles really could do some damage if given to the right people. Plus Chopper. Greatest vehicle ever.

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    • The ranking system was flawed and easily exploitable. I loved mp, but 2nd accounts totally broke ranked matchmaking. Even now when I go on there I see Lt. ranked players with 20+ skill. No, it shouldn't work like that.

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    • There wasn't anything I didn't like, but there was this one really irritating part when I did the campaign on solo Legendary. That part where you have to fight two Scarabs in the snow...must've taken me a couple hours to beat that. I think there was even one time when I destroyed both Scarabs and then got killed by some Brutes who were on the ground right before it saved the checkpoint, and I had to start over again. Yeah...that was definitely frustrating for me. Even doing the Flood ship level on Legendary was a breeze for me compared to that.

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    • I have no disappointments with Halo 3 whatsoever.

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    • Campaign wasn't anything special. Netcode issues, causing things like absence of cool stuff from regular matchmaking.

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    • It's impossible to kill someone with a direct scorpion round off host. The rage I got over this is overwhelming.

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    • Snowbound/Boundless, Isolation, Orbital, Assembly, and Epitaph are garbage maps.

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    • Egad! Why would you ask that question? I never found anything I didn't like in Halo 3. It's a masterpiece! :)

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    • Edited by Smarkdow: 5/29/2013 6:42:59 AM
      -How slow and unfun the game was compared to Halo 2. -The removal of objective tossing -BR spread -The weapon sandbox being mostly useless -Equipment (Bubble Shield and Regenerator can burn in hell) -The maps are sub-par compared to Halo 1 and Halo 2 maps Among other things.

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    • Edited by Rocketman287: 5/29/2013 1:43:54 AM
      I kinda wish they hadn't killed off Johnson and Miranda, but only if they would have been done justice in the next Halo Trilogy, and not ruined. The assault rifle, just doesn't mow down like it should. Takes 2 clips sometimes to kill someone. The Arbiter's eyes, they didn't make him look as alive as he did in Halo 2. He seemed more "reptilian", but with guns of course. No dual needlers :( No Pelican in multiplayer(it would have been LEGENDARY!!!!!!) No voting in matchmaking No regular infection playlist NO TERMINAL FROM HALO 2!!!!!!! I love that map bro, why'd you leave it out??

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      • Nobody would have complained if Spark was killed in a cutscene. People make a big deal out of it when it really wasn't. Boss fights aren't exactly important parts of FPS games anyway.

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      • DLC restrictions.

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      • The fact that it didn't really resolve any of the plot threads, it just sorta ended the story with a sad musical score and pacing when in actuality it just brought up even more questions. All without the inclusion of the Legendary ending, mind you, which didn't help of course.

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      • The netcode.

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      • I can't believe nobody mentioned Isolation yet... Just thinking about that map makes me want to die.

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        • Edited by Haruspis: 3/3/2013 3:53:57 PM
          When I realised that the campaign was absolutely shit until The Ark where the story and level design was actually good. There was [i]never[/i] the feeling that Earth was under siege or was under any sort of threat because there was never anything at stake, it wasn't like the E3 2003 demo for Halo 2 where you're seeing a major military occupation on both sides with these massive battles going on around you, no in Halo 3 the extent of the invasion was a single Scarab and AA gun. ODST did an infinitely better job at making it feel like Earth was being invaded, especially when you see all the Covenant carriers swoop down and start glassing the city, or when the orbital tether collapses, or when you see the carefully interwoven narrative of the main story with Sadie's story and how they intersect. Most of Halo 3's story came off like a bad fanfiction, it was only when we started looking at Terminals that there was any kind of depth to it. Some of the dialogue was downright suicide-worthy, characters were poorly characterised (Guilty Spark was treated like a complete joke for [i]ten years[/i], until the Halo CEA Terminals came along and granted him an engaging, emotionally-driven backstory), much of the level design felt poor (don't tell me you weren't tired with the overemphasis on backtracking). Halo 3's magic lay within the multiplayer, Forge and customs. Everything else was top-bloody-notch but the one aspect of the series I consider to be the most important, don't even get me started on how "finish the fight" (even before Halo 4 was announced) was completely false advertising since next to [i]nothing[/i] was resolved. Not to mention the [i]tragic[/i] change of voice actor for Truth, lost are the sophisticated gravelly tones of Michael Wincott, they got Terrence Stamp in to make Truth sound like a complete madman rather than the deep and interesting character Staten set him up to be in Contact Harvest.

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