Many people are arguing over if there should be balanced multiplayer or if their character from the single-player or co-op should transfer over. I have a solution that will please both parties. I suggest that there are weapon categories, such as assault rifles, sniper rifles, smg's, etc. Each weapon gategory has a base set of stats. The same goes for armor. This will please the people who want balanced multiplayer. Now this is where the skins come in. Everytime you acquire a piece of armor or a weapon your recieve a skin for multiplayer. This skin will look exactly like the weapon or armor piece. Much like any other game there will be a character customization center. When you enter this part of the game, you can set the skins you unlocked in single-player on your multiplayer character. This will please the ones who want their gear to translate over to multiplayer. With this implemented everyone will be happy.
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#Destiny
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What if weapons in general don't have stats? And they work the same way the halo weapons do but on a much larger scale? I wouldn't mind that.