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Destiny

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3/2/2013 3:16:59 AM
10

Gun and armor skins in competitive multiplayer

Many people are arguing over if there should be balanced multiplayer or if their character from the single-player or co-op should transfer over. I have a solution that will please both parties. I suggest that there are weapon categories, such as assault rifles, sniper rifles, smg's, etc. Each weapon gategory has a base set of stats. The same goes for armor. This will please the people who want balanced multiplayer. Now this is where the skins come in. Everytime you acquire a piece of armor or a weapon your recieve a skin for multiplayer. This skin will look exactly like the weapon or armor piece. Much like any other game there will be a character customization center. When you enter this part of the game, you can set the skins you unlocked in single-player on your multiplayer character. This will please the ones who want their gear to translate over to multiplayer. With this implemented everyone will be happy.
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  • Edited by Hylebos: 3/3/2013 4:17:12 PM
    Hmm... The main problem in my mind is that if people find a sexy weapon in singleplayer, they'll want to use it in multiplayer. I don't think scaling all weapon stats down to a manageable level is a very exciting idea, the opposite would be to scale all weapons up to the max, which would have impacts on the non-competitive format ("Man, I can't kill shit with this pistol like I could in Competitive Multiplayer, let's just play more of that.") It's good of you to be thinking of different implementations though, there's just a sea of different ways Bungie could do this. I'm VERY interested to see how Bungie Proceeds.

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