originally posted in:Art and Stuff
View Entire Topic
I've been using the program Blender and finally made a rough version of the revolver. I plan on remaking it and giving it actual animations and textures, but for now here it is. This took me for ever to make. I never realized how hard 3D programs were to use.
[url=http://gamerssanctum.net/wp-content/uploads/2013/02/BungieDestinyPlayerClass3.png] This is the gun I'm talking about. [/url]
-
Das Blender! Hate to hijack your thread a bit, but do you (or any experts in this thread) know any good tuts on character topology? I'm having a few issues refining my quads enough to avoid frustrating deformations during initial animation. Problem areas include under the arms (of course) and a weird sport on the neck/jaw area. Any help would be appriecated.