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Edited by FoMan123: 3/28/2013 10:35:04 PM
38

REACH IS A HORRIBLE, HORRIBLE GAME.

Noobtube is hated in all COD games. Now Reach has one. Most games with very fast kill times have bloom. Reach has slow kill times, and bloom. Derp, it's supposed to be one or the other. Notice how no other game has both? And If you want to slow down kill times so the tards can have a chance, why not add something realistic, like Recoil? Why does the outcome of the 1v1 fight have to be left up to luck, when it should be up to the players? Next, is the maps. They're all bad. Now let's talk about Team Objective. The Bnet tards ruined this playlist by complaining about flagg juggling, simply because they were too stupid to realize they also had the same opportunity. It's like they didn't realize that it was a simple trade off of stealth vs speed. Now we have a playlist where you run slow as -blam!-, but everyone can sprint/evade to catch up, which makes capping a flag hard as -blam!-, unless you spawn kill, which is another thing the retards complain about, so now we have A/L, which makes capping even harder, as if it wasn't bad enough already. Oddball. What the -blam!-, Bungie? Why does the ball reset in random locations? I'm seriously thinking you're just doing a piss poor job on purpose to -blam!- with the serious, competitive players that want a few simple game-types free of bull-blam!-. What happens when you make a game easy to master? The population drops, and fast. It's sad that I can't even find matches in Team arena unless I search by myself, or with only one friend, this soon after release. It's actually easier finding matches in Halo 3's team slayer, which is absolutely Pathetic. You'd think Bungie would take the hint, and get busy on a system that isn't totally retarded, and based off individual stats in a game that is all about teamwork. The lack of incentive is also a big reason as to why Arena is such a huge failure. In Halo 3, people got instant gratification when they ranked up, and it felt like a big accomplishment to finally make it to the next rank you've been working on for so long. In Reach, we have this BS COD style ranking system where you rank up based on how many grunts you can kill, and how good you are with the target-locator instead of how good you actually are that the game. Next, is the cR system. Who gives a -blam!- about armor? Sorry, Bungie, but you probably should have spent more time fixing the horrible gameplay, and making decent maps rather than making more pointless aesthetics that only a select group of super nerds actually give a -blam!- about,considering it has absolutely no impact on gameplay at all. Armor Lock. Seriously. The kill times are slow as hell already, and now they've become even slower. 6 seconds of invincibility whenever you want is just dumb. A possible improvement for this would be a limit to the amount of times you can use it per death. Players should be punished for playing like idiots, not catered to. Same thing is true for sprint, and evade. They make it easier to disengage from combat when you've -blam!- up and made a poor decision. Now, jetpacks. WHO NEEDS MAP/WEAPON CONTROL WHEN YOU AND YOUR TEAM CAN JUST FLY AROUND, AND NEGATE THE WHOLE CONCEPT THAT IS USED IN EVERY OTHER FPS COMPLETELY? Dynamic spawns. DERP DE DERP WE ALREADY HAVE SLOW KILL TIMES, INVINCIBILITY AND INVISIBILITY ON COMMAND WHENEVER WE WANT, NOW WHAT THIS GAME NEEDS IS RANDOM BS SPAWNS SO TARDS WHO RUSH OUT AND DIE CAN BE REWARDED WITH A NICE SPAWN BEHIND THE OTHER TEAM. Spamming is almost always the better thing to do at every range but long range. This is the opposite effect of what Bungie wanted when they implemented it. No bleed through. The concept to exclude bleed through from this game is baffling. I shoot someone 3 times while they are sprinting at me, and we both melee. We both have the same shields despite me shooting him three times. It's like they're trying to encourage double melee's. Reach isn't even the most played game on XBL, which is really pathetic, considering it's losing to MW2, a game who's sequel is out, and has it's population split between two games.

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