[url=http://kotaku.com/disney-shuts-down-lucasarts-468473749?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow] Link. [/url]
[quote] Disney has laid off the staff of LucasArts and cancelled all current projects.
Staff were informed of the shutdown this morning, according to a reliable Kotaku source. Some 150 people were laid off, and both of the studio's current projects—Star Wars: First Assault and Star Wars 1313—were cancelled. Disney will still use the LucasArts name to license games, but the studio is no more.
Hypothetically, the company could license First Assault or 1313 to a different developer, but those would be different games entirely.
“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games," LucasArts parent company LucasFilm said in a statement. "As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”
This comes after weeks and months of rumors involving the studio, which was acquired by Disney last fall. In September, LucasArts put a freeze on all hiring and product announcements, which many staff saw as the beginning of the end. Today, it's official: the longrunning studio is no more.
The company was acquired as part of a mega-merger last year where Disney acquired LucasFilm and its sibling company from Lucas. Maniac Mansion, one of LucasArts' first self-published titles, introduced the "SCUMM" game engine driving several well known point-and-click adventure titles the company published throughout the 1990s. The Secret of Monkey Island, created by Ron Gilbert and co-written by Tim Schafer (both now at Double Fine), is one of the publisher's best-known graphical adventures using the engine.
The publisher's apogee was certainly in the 1990s, when a wave of Star Wars-themed titles for the PC—such as Dark Forces, X-Wing and Rebel Assault—were supplemented by games like the strategy title Afterlife, the Sam & Max series, and Schafer's Full Throttle.
In the 2000s, the company became more reliant on its Star Wars products and licenses sold to other developers as new efforts like Fracture failed to take hold. The decade's most notable successes—Star Wars: Knights of the Old Republic and Star Wars: Battlefront—were both externally developed, by BioWare and Pandemic Studios, respectively. LucasArts' last title to see mainstream success was 2008's Star Wars: The Force Unleashed. A 2010 sequel didn't live up to expectations. The last game published by LucasArts was Kinect Star Wars for the Xbox 360 last year, a game widely panned by critics. [/quote]
Are you kidding me?! What a waste of resources shutting down LA!
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Good riddance, one less franchise-miliking developer-abusing pack of sellouts.
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This pisses me off to the highest degree. I was looking forward to 1313 to be my second favorite game of the year.
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[url=http://www.youtube.com/watch?feature=player_detailpage&v=msXIrQqvDzU#t=19s][b]This seems appropriate.[/b][/url]
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Very EA, Disney. Very EA.
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Edited by King Vendrick: 4/3/2013 10:08:25 PMGood. Hopefully 1313 and First Assault get given to other developers to finish off, but Lucas Arts have made some pretty awful games in the last few years. I'm glad they're gone.
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Now the only question remaining is if it was them or the people in charge of them who are responsible for the recent awful games.
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People at LA getting laid off sucks, but as a gamer I actually think this is good news. The past few years have seen.... few good SW games and even more titles get stuck in development hell. Giving other developers a chance to make their own SW titles is a good thing.
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[quote]according to a reliable Kotaku source[/quote]No.
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They did this because it was profitable. The gaming industry is in the buisness of making money
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April Fools?