originally posted in:The Iron Legion
View Entire Topic
So I recently played Borderlands 2, because people were comparing that to the possibility on how Destiny will be kind of like...AND I HATED THAT GAME! For one reason, the god damn health system.
In Halo, you can land a good headshot and your mighty Ultra Elite would be dead with ONE bullet from a sniper (most likely 2 or 3 in higher difficulties lol). But in BL2 we get RPG type healthbars, without a realistic fighting system. I hate to have to shoot something hundreds and hundreds of times and something doesn't die, or stealth attack something and he isn't a point from death.
I really hope Bungie decides to have Destiny retain the health system from either ODST or Reach to be quite honest. Some sort of armor system on top of a health bar, with the added danger of dying as fast as YOU could kill an enemy (like Halo REACH), but not as fast as CoD (instadeath). It would be awesome to get to the end of a mission with a view health points remaining...and then you have to get back to your ship alive, instead of having regen health CoD style.
EDIT: I guess I want the mechanics to be a mix of Fallout and Halo.
-
I really think weapons need to do realistic damage in this game. To a human sized creature all ammuniton should cause considerable damage. Smaller calibre weapons should cause them to recoil back and sniper rifle should kill instantly if it hits the torso or head. If limbs are hit then the limb in incapacitated. Larger creatures should be able to take more. I don't like the unrealism of shooting one humanoid enemy with half a magazine of ammunition. CoD is even excessively unreal. Rounds should have damage like in Operation Flashpoint. That would encourage players to keep their heads down and think about what tactics to use.