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Destiny

Discuss all things Destiny.
Edited by Spawn: 11/3/2013 10:51:12 PM
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IGN Interview, Joseph Staten: "What Bungie's Destiny Does Better Than Halo"

[url=http://www.ign.com/articles/2013/04/01/what-bungies-destiny-does-better-than-halo]Link to Full Article[/url] Another week going by with more information coming up for Destiny. Here are some great quotes of information from Staten from this interview: [i][quote]"In the same way we're making your heroic story, your legend, that carries over into the cinematics. You're the star of the cinematics as much as you're the star of your own heroic tale," design director Joe Staten tells IGN. "So if you're playing in a co-op way, we're not going to do that crappy thing that happened in the old Halo games where, if you're playing co-op, you don't show up...you're not the primary role."[/quote][/i] [quote][i]"Putting a history into the world was extremely important, something you felt you were fighting for, the civilization that was once yours that's fallen, that's trying to recover," Staten continues. "But it also goes to player choice, too, and not just choices you'd get in a Halo game, the moment to moment of how I'm going to take apart this encounter, what's my combat toolset?" This expands to characters, Staten emphasizes, in the tiniest and most significant ways. "What kind of character do I want to be in the world? Do I want to be a man or do I want to be a woman? That's a choice we never gave someone in the Halo games."[/i][/quote] [quote][i]"The goal with everything in Destiny is to continue to add to the world, but we still haven't figured out exactly what that means in terms of a cadence," says Staten, "but given our plan to build this big world and then evolve it over time, we're absolutely going to have some cadence for that.”[/i][/quote] [quote][i]"Way more characters than we had in the Halo games, I think with all our systems, most of them are brand new from the ground up, and that includes our AI and the way we script character behavior," Staten explains. "Our goal is definitely to give people as diverse a combat experience as possible. Hopefully we’re able to pull that off."[/i][/quote] Some great stuff here, knowing that I can be playing with my buddies and I'll see my full characters in all the cutscenes. Love Staten interviews. PS, don't mind the publishing date, it's real.

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  • Lots of characters? I didn't find halo lacking. If anything, it made them better for it. You related to them more. Imagine if there 50 sgt johnsons. All of them badass, but none of them memorable.

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