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4/13/2013 10:36:41 PM
18

How could Halo 5 be worse than Halo 4

What changes do you think could make Halo 5 (even) worse than Halo 4 I think more quick time events

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  • Edited by ZealotSG: 4/13/2013 11:17:38 PM
    -make Chief a hopeless cripple by robbing him of his jump capability altogether and reducing the fall distance (like H3 did. It's actually decent in H4) -in addition to H4's long recharge start, make the recharge rate take a whopping 30 seconds -every level features a QTE and they never vary and/or are always designed with nothing but new players in mind (i.e. never substituted with a skippable cutscene on higher difficulties) -give us a boss battle that plays itself until the very end so we feel like a winner (i.e. 343 Guilty Spark) -[i]still[/i] no innovation in skull set. If they want to pull off another Bandanna, make a separate category for it. I'm all for a difficulty LASO experience but when 90% of the skull set are difficulty oriented AND wrecks gameplay *looks at Anniversary*, that's just a waste of skull slots. -[i]still[/i] no innovation in checkpoint system (why do I have to die 5 times to revert to second last checkpoint? This was first implemented in H2. By now it should be in the settings). Also, what the hell happened to repeating checkpoints? -[i]still[/i] no innovation in settings (why can't I adjust music volume, dialogue volume, etc.?)

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