Korean RPGs: The less armor a girl has on, the more protective it is. The more badass the armor looks, the better the protection is for the guys.
Japanese RPGs: The more wacky the armor looks, the more protective it is. The more uguu the armor looks, the more expensive it is.
American RPG's: The bigger the shoulder armor is, the more protective it is. The bigger the codpiece, the less protective it is.
Is there a reason why this is happening? Or is it just game devs using DnD as a way to quickly decide things?
Edit: This does not involve games where the main character or characters have a single suit of armor on the entire game and that single suit overrides every other suit's physical design. Even still, the same rules apply.
-
I have not noticed this...I'm pretty sure it's only in a few games though. Or one company of games.