What you think
Edit: By too video-gamey I mean... too videogamey, like not cinematic enough or whatever
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-blam!- no, bosses are the main point in most video games, and they should stay that way. bosses are built as the transition point for game difficulty and should represent the challenge a game has otherwise you're just facing waves of the exact same type of enemies. I could never, for example, see a RPG or Sonic-like games without boss battles that show off the game's flair and prowess, and the scale of the game. imagine Green Hill Zone without robotnik/eggman in his machine facing off with sonic and instead just a jump to the next level? Or Pokemon without the gym battles? or MegaMan without the robot masters/mavericks? Bosses are key in video games and they help progress the story along with the difficulty curve and are integral to almost any game series.