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Destiny

Discuss all things Destiny.
Edited by LotsaJam: 4/20/2013 3:42:39 PM
4

Idea for PvP/Faction Wars

Some people think it would be a good idea to have a skill based ranking system liek 1-50 I think 1-50 would make the player base too divided, because there will probably be level brackets in pvp as well. For example everyone at different levels is split into the brackets: 1-9, 10-19, 20-29, 30-39, 40-49 and 50 BUT I think a ranking system is a good idea because: 1. It's fun and keeps people playing pvp 2. It gives people more incentive to win 3. I'm guessing there will be rewards from pvp (gear, weapons, spaceships etc) and it should take some skill to earn them (at least the good ones) So an alternative idea is divisions. For example: Division 1, 2, 3, 4, 5 or Iron, Bronze, Silver, Gold, Onyx or any other cool names. Based on Win/loss ratio you can move up or down divisions. There could be a currency for each division and currency from a better division gives you access to better items. So for example: if you're currently in silver division, for every win you get a silver token. These tokens can be used to buy items (gear, weapons, or exchange for money) For example: For 100 iron tokens you can buy a mediocre gun, for 100 silver tokens you can buy a pretty good gun, for 500 onyx tokens you can buy one of the best guns in the game This ensures that it takes skill to get some of the best weapons/gear/stuff, instead of just playing for a certain length of time, which in my opinion it should

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  • Then what about the people whose skills are not up to par? Should they even join Faction Wars knowing they wouldn't be able to get any good items? Also, once someone gets an "epic" weapon from "Onyx" rank, it would give them a clear advantage to all the newcomers to the division. You also said this would be based on win/loss ratios. That means if I play two hundred matches and win one hundred of them, I'd be in approximately "Silver" because it's a 1.0. This would make it extremely difficult to "move up" to the next division. Say I win one more match, that'd barely move my win/loss to 1.01. As you can see, as your progress it becomes a much steeper climb and would take a long amount of time even if you [b]only[/b] win matches. Let's say that win/loss ratios get wiped every week so that everyone has a chance to be in every division. Clearly, the previous Onyx players would still dominate due to their highly upgraded gear. Another issue is balancing it with the story. I could be an extremely good player at Faction Wars, be Onyx rank, and technically would be able to get the best gear in the game from just that, according to your reasoning. I could technically do all this while being level one, which would completely unbalance the campaign mode. It's a good idea, but in the state you described it in, a bit too unbalanced for my tastes.

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